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M4A4 | Desolate Space
Reverse trade-up finder

Trade up to M4A4 | Desolate Space

10 Restricted skins from the Gamma Case collection can become M4A4 | Desolate Space. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–1.00Gamma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A4 | Desolate Space needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 33.3%.

M4A4 | Desolate Space
Highest chance
FN33.3% chance· $126.93
Restricted → Classified
Cost
$124.70
EV
59%
$73.90
Profit
−$60.44
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)3 outcomesActive market
M4A4 | Desolate Space
Cheapest
FN3.3% chance· $126.93
Restricted → Classified
Cost
$64.04
EV
46%
$29.28
Profit
−$38.58
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
M4A4 | Desolate Space
FN3.3% chance· $126.93
Restricted → Classified
Cost
$64.40
EV
53%
$34.41
Profit
−$34.47
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
M4A4 | Desolate Space
FN3.3% chance· $126.93
Restricted → Classified
Cost
$68.81
EV
72%
$49.58
Profit
−$25.69
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
M4A4 | Desolate Space
Best EV
FN3.3% chance· $126.93
Restricted → Classified
Cost
$77.36
EV
79%
$61.13
Profit
−$24.20
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
M4A4 | Desolate Space
Best profit odds
FN3.3% chance· $126.93
Restricted → Classified
Cost
$99.68
EV
58%
$57.79
Profit
−$49.42
after fee
Win %
33%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesSome thin prices

Required input float for each M4A4 | Desolate Space wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$64.0433.3%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$13.8533.3%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$6.9833.3%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$5.9733.3%
Battle-Scarred0.450–1.000≥ 0.4500 and any$5.5433.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.