- Cost
- $30.50
- EV
- 78%
- $23.93
- Profit
- −$9.69
- after fee
- Win %
- 0%
- to profit
Trade up to SCAR-20 | Bloodsport
10 Restricted skins from the Gamma Case collection can become SCAR-20 | Bloodsport. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New SCAR-20 | Bloodsport needs an average normalized input float below 0.1556 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $144.72
- EV
- 68%
- $98.16
- Profit
- −$59.36
- after fee
- Win %
- 40%
- to profit
- Cost
- $13.80
- EV
- 54%
- $7.50
- Profit
- −$7.28
- after fee
- Win %
- 7%
- to profit
- Cost
- $14.57
- EV
- 71%
- $10.41
- Profit
- −$5.52
- after fee
- Win %
- 7%
- to profit
- Cost
- $14.84
- EV
- 74%
- $10.92
- Profit
- −$5.35
- after fee
- Win %
- 7%
- to profit
- Cost
- $21.32
- EV
- 82%
- $17.41
- Profit
- −$6.18
- after fee
- Win %
- 7%
- to profit
Required input float for each SCAR-20 | Bloodsport wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1556 | $13.80 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1556 and < 0.3333 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.3333 and < 0.8444 | $5.69 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.8444 and any | $11.04 | 33.3% |
| Battle-Scarred | Not possible — outside this skin's 0.00–0.45 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.45.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.