- Cost
- $291.95
- EV
- 84%
- $246.15
- Profit
- −$77.91
- after fee
- Win %
- 18%
- to profit
Nomad Knife | Tiger Tooth: price, cases and trade-ups
The Nomad Knife | Tiger Tooth starts at $280.84 on the Steam Market and drops from 1 case, at best 1 in 10,948 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.
Nomad Knife | Tiger Tooth price by wear
| Wear | Steam price | StatTrak™ price | Chance of this wear |
|---|---|---|---|
| Factory New | $280.84 | $310.99 | 87.5% |
| Minimal Wear | $285.51 | $289.59 | 12.5% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $280.84; unboxing this exact finish costs about $37,113.72 in openings on average.
Cases that drop the Nomad Knife | Tiger Tooth
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Fever Case | 0.0091% · 1 in 10,948 | 28 | $3.39 | $37,113.72 |
The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Nomad Knife | Tiger Tooth
Factory New ★ Nomad Knife | Tiger Tooth needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 3.6%.
- Cost
- $200.30
- EV
- 66%
- $132.10
- Profit
- −$85.43
- after fee
- Win %
- 14%
- to profit
- Cost
- $201.59
- EV
- 83%
- $166.43
- Profit
- −$56.87
- after fee
- Win %
- 26%
- to profit
- Cost
- $221.19
- EV
- 83%
- $183.49
- Profit
- −$61.63
- after fee
- Win %
- 19%
- to profit
- Cost
- $272.99
- EV
- 87%
- $236.65
- Profit
- −$67.20
- after fee
- Win %
- 18%
- to profit
- Cost
- $358.63
- EV
- 106%
- $381.71
- Profit
- −$26.71
- after fee
- Win %
- 37%
- to profit
Required input float for each ★ Nomad Knife | Tiger Tooth wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.8750 | $200.30 | 3.6% |
| Minimal Wear | 0.070–0.080 | ≥ 0.8750 and any | no priced route | — |
| Field-Tested | Not possible — outside this skin's 0.00–0.08 float range | |||
| Well-Worn | Not possible — outside this skin's 0.00–0.08 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.08 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.