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P250 | Inferno
Reverse trade-up finder

Trade up to P250 | Inferno

10 Mil-Spec Grade skins from the CS20 Case collection can become P250 | Inferno. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.68CS20 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P250 | Inferno needs an average normalized input float below 0.1029 (output float 0.000–0.070). Best chance per contract: 20.0%.

P250 | Inferno
Highest chance
FN20.0% chance· $34.35
Mil-Spec → Restricted
Cost
$19.92
EV
55%
$11.02
Profit
−$10.34
after fee
Win %
20%
to profit
Avg float ≤ 0.103 (needs < 0.103)5 outcomesActive market
P250 | Inferno
Best profit odds
FN14.0% chance· $34.35
Mil-Spec → Restricted
Cost
$93.21
EV
55%
$50.92
Profit
−$48.93
after fee
Win %
30%
to profit
Avg float ≤ 0.103 (needs < 0.103)8 outcomesSome thin prices
P250 | Inferno
FN6.0% chance· $34.35
Mil-Spec → Restricted
Cost
$10.11
EV
72%
$7.31
Profit
−$3.75
after fee
Win %
12%
to profit
Avg float ≤ 0.103 (needs < 0.103)10 outcomesActive market
P250 | Inferno
FN4.0% chance· $34.35
Mil-Spec → Restricted
Cost
$6.76
EV
48%
$3.27
Profit
−$3.91
after fee
Win %
8%
to profit
Avg float ≤ 0.102 (needs < 0.103)10 outcomesActive market
P250 | Inferno
Cheapest
FN2.0% chance· $34.35
Mil-Spec → Restricted
Cost
$6.23
EV
45%
$2.77
Profit
−$3.82
after fee
Win %
4%
to profit
Avg float ≤ 0.103 (needs < 0.103)10 outcomesActive market
P250 | Inferno
Best EV
FN2.0% chance· $34.35
Mil-Spec → Restricted
Cost
$11.22
EV
79%
$8.90
Profit
−$3.48
after fee
Win %
22%
to profit
Avg float ≤ 0.101 (needs < 0.103)10 outcomesSome thin prices

Required input float for each P250 | Inferno wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1029$6.2320.0%
Minimal Wear0.070–0.150≥ 0.1029 and < 0.2206no priced route—
Field-Tested0.150–0.380≥ 0.2206 and < 0.5588$1.0420.0%
Well-Worn0.380–0.450≥ 0.5588 and < 0.6618no priced route—
Battle-Scarred0.450–0.680≥ 0.6618 and any$1.0520.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.68.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.