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M249 | Aztec
Reverse trade-up finder

Trade up to M249 | Aztec

10 Mil-Spec Grade skins from the CS20 Case collection can become M249 | Aztec. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.75CS20 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M249 | Aztec needs an average normalized input float below 0.0933 (output float 0.000–0.070). Best chance per contract: 20.0%.

M249 | Aztec
Highest chance
FN20.0% chance· $5.44
Mil-Spec → Restricted
Cost
$27.24
EV
44%
$11.85
Profit
−$16.93
after fee
Win %
20%
to profit
Avg float ≤ 0.093 (needs < 0.093)5 outcomesActive market
M249 | Aztec
FN4.0% chance· $5.44
Mil-Spec → Restricted
Cost
$8.28
EV
47%
$3.86
Profit
−$4.93
after fee
Win %
8%
to profit
Avg float ≤ 0.092 (needs < 0.093)10 outcomesActive market
M249 | Aztec
Cheapest
FN2.0% chance· $5.44
Mil-Spec → Restricted
Cost
$7.17
EV
33%
$2.39
Profit
−$5.09
after fee
Win %
4%
to profit
Avg float ≤ 0.093 (needs < 0.093)10 outcomesActive market
M249 | Aztec
Best EV
FN2.0% chance· $5.44
Mil-Spec → Restricted
Cost
$7.29
EV
40%
$2.91
Profit
−$4.76
after fee
Win %
4%
to profit
Avg float ≤ 0.092 (needs < 0.093)10 outcomesActive market
M249 | Aztec
FN2.0% chance· $5.44
Mil-Spec → Restricted
Cost
$13.43
EV
67%
$8.98
Profit
−$5.62
after fee
Win %
20%
to profit
Avg float ≤ 0.093 (needs < 0.093)10 outcomesSome thin prices
M249 | Aztec
Best profit odds
FN2.0% chance· $5.44
Mil-Spec → Restricted
Cost
$62.27
EV
47%
$29.27
Profit
−$36.81
after fee
Win %
23%
to profit
Avg float ≤ 0.092 (needs < 0.093)9 outcomesSome thin prices

Required input float for each M249 | Aztec wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0933$7.1720.0%
Minimal Wear0.070–0.150≥ 0.0933 and < 0.2000no priced route—
Field-Tested0.150–0.380≥ 0.2000 and < 0.5067$1.0420.0%
Well-Worn0.380–0.450≥ 0.5067 and < 0.6000no priced route—
Battle-Scarred0.450–0.750≥ 0.6000 and any$1.0520.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.75.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.