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★ Paracord Knife | Safari Mesh
Knife finish

Paracord Knife | Safari Mesh: price, cases and trade-ups

The Paracord Knife | Safari Mesh starts at $54.65 on the Steam Market and drops from 2 cases, at best 1 in 20,332 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.06–0.80Fracture CaseShattered Web CaseAll Paracord Knife finishes
Price from
$54.65
Battle-Scarred
Drops from
2 cases
Fracture Case
Best drop odds
1 in 20,332
0.0049% per opening
Avg cost to unbox
$66,688.96
in the Fracture Case

Paracord Knife | Safari Mesh price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$104.64—1.4%
Minimal Wear$57.12$70.0310.8%
Field-Tested$56.88$70.6331.1%
Well-Worn$57.38$74.419.5%
Battle-Scarred$54.65$68.5247.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $54.65; unboxing this exact finish costs about $66,688.96 in openings on average.

Cases that drop the Paracord Knife | Safari Mesh

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Fracture Case0.0049% · 1 in 20,33252$3.28$66,688.96
Shattered Web Case0.0049% · 1 in 20,33252$10.33$210,029.56

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Paracord Knife | Safari Mesh

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Paracord Knife | Safari Mesh needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 1.9%.

★ Paracord Knife | Safari Mesh
Highest chance
FT1.9% chance· $56.88
Covert → Knife / Gloves
Cost
$258.79
EV
68%
$175.99
Profit
−$105.76
after fee
Win %
15%
to profit
Avg float ≤ 0.422 (needs < 0.432)52 outcomesSome thin prices
★ Paracord Knife | Safari Mesh
Cheapest
FT0.38% chance· $56.88
Covert → Knife / Gloves
Cost
$204.87
EV
60%
$123.01
Profit
−$97.91
after fee
Win %
10%
to profit
Avg float ≤ 0.422 (needs < 0.432)65 outcomesActive market
★ Paracord Knife | Safari Mesh
Best EV
FT0.38% chance· $56.88
Covert → Knife / Gloves
Cost
$231.94
EV
84%
$194.45
Profit
−$62.86
after fee
Win %
16%
to profit
Avg float ≤ 0.422 (needs < 0.432)76 outcomesActive market
★ Paracord Knife | Safari Mesh
FT0.38% chance· $56.88
Covert → Knife / Gloves
Cost
$240.18
EV
81%
$194.45
Profit
−$71.10
after fee
Win %
16%
to profit
Avg float ≤ 0.427 (needs < 0.432)76 outcomesActive market
★ Paracord Knife | Safari Mesh
FT0.38% chance· $56.88
Covert → Knife / Gloves
Cost
$242.31
EV
80%
$194.45
Profit
−$73.23
after fee
Win %
16%
to profit
Avg float ≤ 0.422 (needs < 0.432)76 outcomesActive market
★ Paracord Knife | Safari Mesh
Best profit odds
FT0.38% chance· $56.88
Covert → Knife / Gloves
Cost
$1,465
EV
62%
$907.97
Profit
−$675.19
after fee
Win %
27%
to profit
Avg float ≤ 0.422 (needs < 0.432)76 outcomesThin / unstable prices

Required input float for each ★ Paracord Knife | Safari Mesh wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$204.871.9%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$189.791.9%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.