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R8 Revolver | Crazy 8
Reverse trade-up finder

Trade up to R8 Revolver | Crazy 8

10 Mil-Spec Grade skins from the Recoil Case collection can become R8 Revolver | Crazy 8. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Recoil CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New R8 Revolver | Crazy 8 needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 20.0%.

R8 Revolver | Crazy 8
Highest chanceCheapest
FN20.0% chance· $7.02
Mil-Spec → Restricted
Cost
$11.70
EV
37%
$4.35
Profit
−$7.92
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)5 outcomesActive market
R8 Revolver | Crazy 8
FN18.0% chance· $7.02
Mil-Spec → Restricted
Cost
$11.76
EV
36%
$4.28
Profit
−$8.04
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
R8 Revolver | Crazy 8
FN18.0% chance· $7.02
Mil-Spec → Restricted
Cost
$11.83
EV
38%
$4.45
Profit
−$7.96
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
R8 Revolver | Crazy 8
Best profit odds
FN6.0% chance· $7.02
Mil-Spec → Restricted
Cost
$47.82
EV
78%
$37.36
Profit
−$15.33
after fee
Win %
42%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesSome thin prices
R8 Revolver | Crazy 8
Best EV
FN2.0% chance· $7.02
Mil-Spec → Restricted
Cost
$12.15
EV
51%
$6.16
Profit
−$6.79
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
R8 Revolver | Crazy 8
FN2.0% chance· $7.02
Mil-Spec → Restricted
Cost
$12.24
EV
42%
$5.18
Profit
−$7.73
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market

Required input float for each R8 Revolver | Crazy 8 wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$11.7020.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$2.4120.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$1.0120.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$0.8120.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$0.8120.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.