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SG 553 | Dragon Tech
Reverse trade-up finder

Trade up to SG 553 | Dragon Tech

10 Mil-Spec Grade skins from the Recoil Case collection can become SG 553 | Dragon Tech. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.70Recoil CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New SG 553 | Dragon Tech needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 20.0%.

SG 553 | Dragon Tech
Highest chance
FN20.0% chance· $2.71
Mil-Spec → Restricted
Cost
$8.54
EV
25%
$2.15
Profit
−$6.67
after fee
Win %
0%
to profit
Avg float ≤ 0.100 (needs < 0.100)5 outcomesActive market
SG 553 | Dragon Tech
Best profit odds
FN12.0% chance· $2.71
Mil-Spec → Restricted
Cost
$106.42
EV
55%
$58.90
Profit
−$55.20
after fee
Win %
40%
to profit
Avg float ≤ 0.099 (needs < 0.100)8 outcomesSome thin prices
SG 553 | Dragon Tech
Best EV
FN4.0% chance· $2.71
Mil-Spec → Restricted
Cost
$9.70
EV
76%
$7.36
Profit
−$3.30
after fee
Win %
16%
to profit
Avg float ≤ 0.098 (needs < 0.100)10 outcomesActive market
SG 553 | Dragon Tech
Cheapest
FN2.0% chance· $2.71
Mil-Spec → Restricted
Cost
$6.04
EV
23%
$1.42
Profit
−$4.81
after fee
Win %
0%
to profit
Avg float ≤ 0.099 (needs < 0.100)10 outcomesActive market
SG 553 | Dragon Tech
FN2.0% chance· $2.71
Mil-Spec → Restricted
Cost
$6.10
EV
35%
$2.13
Profit
−$4.24
after fee
Win %
0%
to profit
Avg float ≤ 0.100 (needs < 0.100)10 outcomesActive market
SG 553 | Dragon Tech
FN2.0% chance· $2.71
Mil-Spec → Restricted
Cost
$9.07
EV
59%
$5.37
Profit
−$4.40
after fee
Win %
0%
to profit
Avg float ≤ 0.099 (needs < 0.100)10 outcomesActive market

Required input float for each SG 553 | Dragon Tech wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1000$6.0420.0%
Minimal Wear0.070–0.150≥ 0.1000 and < 0.2143$1.9320.0%
Field-Tested0.150–0.380≥ 0.2143 and < 0.5429$0.8120.0%
Well-Worn0.380–0.450≥ 0.5429 and < 0.6429$0.9120.0%
Battle-Scarred0.450–0.700≥ 0.6429 and any$0.8220.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.