- Cost
- $228.17
- EV
- 87%
- $199.06
- Profit
- −$55.07
- after fee
- Win %
- 17%
- to profit
Sport Gloves | Big Game: price, cases and trade-ups
The Sport Gloves | Big Game starts at $163.87 on the Steam Market and drops from 3 cases, at best 1 in 9,384 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.
Sport Gloves | Big Game price by wear
| Wear | Steam price | Chance of this wear |
|---|---|---|
| Factory New | $977.50 | 1.4% |
| Minimal Wear | $278.00 | 10.8% |
| Field-Tested | $205.52 | 31.1% |
| Well-Worn | $202.93 | 9.5% |
| Battle-Scarred | $163.87 | 47.3% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $163.87; unboxing this exact finish costs about $27,870.48 in openings on average.
Cases that drop the Sport Gloves | Big Game
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Recoil Case | 0.0107% · 1 in 9,384 | 24 | $2.97 | $27,870.48 |
| Snakebite Case | 0.0107% · 1 in 9,384 | 24 | $3.24 | $30,404.16 |
| Operation Broken Fang Case | 0.0107% · 1 in 9,384 | 24 | $12.03 | $112,889.52 |
The chance is the case's gold odds split evenly across every glove finish in its pool, before wear. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Sport Gloves | Big Game
Field-Tested ★ Sport Gloves | Big Game needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 4.2%.
- Cost
- $216.71
- EV
- 90%
- $194.83
- Profit
- −$47.29
- after fee
- Win %
- 18%
- to profit
- Cost
- $232.07
- EV
- 89%
- $206.91
- Profit
- −$52.15
- after fee
- Win %
- 20%
- to profit
- Cost
- $243.29
- EV
- 90%
- $217.90
- Profit
- −$53.82
- after fee
- Win %
- 26%
- to profit
- Cost
- $602.73
- EV
- 87%
- $526.02
- Profit
- −$145.32
- after fee
- Win %
- 30%
- to profit
- Cost
- $198.21
- EV
- 64%
- $127.62
- Profit
- −$87.24
- after fee
- Win %
- 10%
- to profit
Required input float for each ★ Sport Gloves | Big Game wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0135 | no priced route | — |
| Minimal Wear | 0.070–0.150 | ≥ 0.0135 and < 0.1216 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1216 and < 0.4324 | $198.21 | 4.2% |
| Well-Worn | 0.380–0.450 | ≥ 0.4324 and < 0.5270 | no priced route | — |
| Battle-Scarred | 0.450–0.800 | ≥ 0.5270 and any | $180.71 | 4.2% |
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.