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SSG 08 | Bloodshot
Reverse trade-up finder

Trade up to SSG 08 | Bloodshot

10 Restricted skins from the Shattered Web Case collection can become SSG 08 | Bloodshot. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.14–0.60Shattered Web CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear SSG 08 | Bloodshot needs an average normalized input float below 0.0217 (output float 0.140–0.150). Best chance per contract: 3.3%.

SSG 08 | Bloodshot
Highest chanceCheapestBest EVBest profit odds
MW3.3% chance· $156.35
Restricted → Classified
Cost
$200.45
EV
53%
$105.89
Profit
−$108.37
after fee
Win %
0%
to profit
Avg float ≤ 0.019 (needs < 0.022)7 outcomesSome thin prices
SSG 08 | Bloodshot
MW3.3% chance· $156.35
Restricted → Classified
Cost
$911.99
EV
16%
$144.04
Profit
−$786.74
after fee
Win %
0%
to profit
Avg float ≤ 0.019 (needs < 0.022)6 outcomesThin / unstable prices
SSG 08 | Bloodshot
MW3.3% chance· $156.35
Restricted → Classified
Cost
$1,054
EV
6%
$66.51
Profit
−$996.45
after fee
Win %
0%
to profit
Avg float ≤ 0.017 (needs < 0.022)6 outcomesSome thin prices

Required input float for each SSG 08 | Bloodshot wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.14–0.60 float range
Minimal Wear0.140–0.150< 0.0217$200.453.3%
Field-Tested0.150–0.380≥ 0.0217 and < 0.5217$6.5833.3%
Well-Worn0.380–0.450≥ 0.5217 and < 0.6739$7.3533.3%
Battle-Scarred0.450–0.600≥ 0.6739 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.14 + average × 0.46.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.