- Cost
- $250.42
- EV
- 28%
- $68.87
- Profit
- −$190.53
- after fee
- Win %
- 0%
- to profit
Trade up to Tec-9 | Decimator
10 Restricted skins from the Shattered Web Case collection can become Tec-9 | Decimator. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Tec-9 | Decimator needs an average normalized input float below 0.0933 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $40.57
- EV
- 64%
- $26.09
- Profit
- −$17.89
- after fee
- Win %
- 3%
- to profit
- Cost
- $41.91
- EV
- 57%
- $24.02
- Profit
- −$21.03
- after fee
- Win %
- 3%
- to profit
- Cost
- $44.12
- EV
- 37%
- $16.27
- Profit
- −$29.98
- after fee
- Win %
- 3%
- to profit
- Cost
- $45.98
- EV
- 43%
- $19.85
- Profit
- −$28.72
- after fee
- Win %
- 3%
- to profit
- Cost
- $86.19
- EV
- 57%
- $49.38
- Profit
- −$43.25
- after fee
- Win %
- 33%
- to profit
Required input float for each Tec-9 | Decimator wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0933 | $40.57 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0933 and < 0.2000 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2000 and < 0.5067 | $6.58 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.5067 and < 0.6000 | no priced route | — |
| Battle-Scarred | 0.450–0.750 | ≥ 0.6000 and any | $6.22 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.75.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.