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SG 553 | Colony IV
Reverse trade-up finder

Trade up to SG 553 | Colony IV

10 Restricted skins from the Shattered Web Case collection can become SG 553 | Colony IV. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–1.00Shattered Web CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New SG 553 | Colony IV needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 33.3%.

SG 553 | Colony IV
Highest chance
FN33.3% chance· $74.82
Restricted → Classified
Cost
$299.00
EV
28%
$83.77
Profit
−$226.16
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)3 outcomesSome thin prices
SG 553 | Colony IV
Cheapest
FN3.3% chance· $74.82
Restricted → Classified
Cost
$81.47
EV
37%
$30.27
Profit
−$55.15
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesSome thin prices
SG 553 | Colony IV
FN3.3% chance· $74.82
Restricted → Classified
Cost
$81.83
EV
43%
$35.40
Profit
−$51.05
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesSome thin prices
SG 553 | Colony IV
FN3.3% chance· $74.82
Restricted → Classified
Cost
$86.24
EV
59%
$50.57
Profit
−$42.27
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesSome thin prices
SG 553 | Colony IV
Best EV
FN3.3% chance· $74.82
Restricted → Classified
Cost
$94.79
EV
66%
$62.12
Profit
−$40.77
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesSome thin prices
SG 553 | Colony IV
Best profit odds
FN3.3% chance· $74.82
Restricted → Classified
Cost
$206.30
EV
84%
$173.12
Profit
−$55.76
after fee
Win %
30%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesSome thin prices

Required input float for each SG 553 | Colony IV wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$81.4733.3%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$16.5933.3%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$7.4933.3%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$6.9233.3%
Battle-Scarred0.450–1.000≥ 0.4500 and any$6.2233.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.