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★ Survival Knife | Fade
Knife finish

Survival Knife | Fade: price, cases and trade-ups

The Survival Knife | Fade starts at $212.00 on the Steam Market and drops from 2 cases, at best 1 in 20,332 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–0.08Fracture CaseShattered Web CaseAll Survival Knife finishes
Price from
$212.00
Factory New
Drops from
2 cases
Fracture Case
Best drop odds
1 in 20,332
0.0049% per opening
Avg cost to unbox
$66,688.96
in the Fracture Case

Survival Knife | Fade price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$212.00$240.5687.5%
Minimal Wear$237.41$357.7112.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $212.00; unboxing this exact finish costs about $66,688.96 in openings on average.

Cases that drop the Survival Knife | Fade

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Fracture Case0.0049% · 1 in 20,33252$3.28$66,688.96
Shattered Web Case0.0049% · 1 in 20,33252$10.33$210,029.56

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Survival Knife | Fade

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Survival Knife | Fade needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 1.9%.

★ Survival Knife | Fade
Highest chance
FN1.9% chance· $212.00
Covert → Knife / Gloves
Cost
$233.91
EV
72%
$168.35
Profit
−$87.52
after fee
Win %
15%
to profit
Avg float ≤ 0.857 (needs < 0.875)52 outcomesActive market
★ Survival Knife | Fade
Cheapest
FN0.38% chance· $212.00
Covert → Knife / Gloves
Cost
$188.98
EV
62%
$117.17
Profit
−$87.09
after fee
Win %
10%
to profit
Avg float ≤ 0.819 (needs < 0.875)65 outcomesActive market
★ Survival Knife | Fade
FN0.38% chance· $212.00
Covert → Knife / Gloves
Cost
$189.79
EV
80%
$151.37
Profit
−$58.17
after fee
Win %
22%
to profit
Avg float ≤ 0.762 (needs < 0.875)65 outcomesSome thin prices
★ Survival Knife | Fade
FN0.38% chance· $212.00
Covert → Knife / Gloves
Cost
$193.63
EV
78%
$151.37
Profit
−$62.01
after fee
Win %
22%
to profit
Avg float ≤ 0.652 (needs < 0.875)65 outcomesSome thin prices
★ Survival Knife | Fade
Best EVBest profit odds
FN0.38% chance· $212.00
Covert → Knife / Gloves
Cost
$346.83
EV
105%
$364.15
Profit
−$30.18
after fee
Win %
36%
to profit
Avg float ≤ 0.680 (needs < 0.875)117 outcomesSome thin prices
★ Survival Knife | Fade
FN0.38% chance· $212.00
Covert → Knife / Gloves
Cost
$350.67
EV
104%
$364.15
Profit
−$34.02
after fee
Win %
34%
to profit
Avg float ≤ 0.570 (needs < 0.875)117 outcomesSome thin prices

Required input float for each ★ Survival Knife | Fade wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$188.981.9%
Minimal Wear0.070–0.080≥ 0.8750 and anyno priced route—
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.