- Cost
- $35.44
- EV
- 44%
- $15.43
- Profit
- −$22.02
- after fee
- Win %
- 0%
- to profit
Trade up to UMP-45 | Gold Bismuth
10 Mil-Spec Grade skins from the Operation Broken Fang Case collection can become UMP-45 | Gold Bismuth. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New UMP-45 | Gold Bismuth needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $102.75
- EV
- 53%
- $54.01
- Profit
- −$55.78
- after fee
- Win %
- 30%
- to profit
- Cost
- $7.50
- EV
- 37%
- $2.75
- Profit
- −$5.11
- after fee
- Win %
- 10%
- to profit
- Cost
- $7.63
- EV
- 42%
- $3.22
- Profit
- −$4.83
- after fee
- Win %
- 10%
- to profit
- Cost
- $8.16
- EV
- 42%
- $3.46
- Profit
- −$5.15
- after fee
- Win %
- 10%
- to profit
- Cost
- $10.53
- EV
- 64%
- $6.70
- Profit
- −$4.71
- after fee
- Win %
- 8%
- to profit
Required input float for each UMP-45 | Gold Bismuth wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1000 | $7.50 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1000 and < 0.2143 | $3.31 | 20.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.2143 and < 0.5429 | $1.23 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5429 and < 0.6429 | $1.86 | 20.0% |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6429 and any | $1.23 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.