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AWP | Exoskeleton
Reverse trade-up finder

Trade up to AWP | Exoskeleton

10 Mil-Spec Grade skins from the Operation Broken Fang Case collection can become AWP | Exoskeleton. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Operation Broken Fang CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Exoskeleton needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 20.0%.

AWP | Exoskeleton
Highest chance
FN20.0% chance· $72.00
Mil-Spec → Restricted
Cost
$45.10
EV
74%
$33.53
Profit
−$15.95
after fee
Win %
20%
to profit
Avg float ≤ 0.070 (needs < 0.070)5 outcomesActive market
AWP | Exoskeleton
Cheapest
FN2.0% chance· $72.00
Mil-Spec → Restricted
Cost
$15.04
EV
48%
$7.26
Profit
−$8.72
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
AWP | Exoskeleton
Best EV
FN2.0% chance· $72.00
Mil-Spec → Restricted
Cost
$15.49
EV
59%
$9.08
Profit
−$7.60
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
AWP | Exoskeleton
FN2.0% chance· $72.00
Mil-Spec → Restricted
Cost
$15.58
EV
52%
$8.10
Profit
−$8.54
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
AWP | Exoskeleton
FN2.0% chance· $72.00
Mil-Spec → Restricted
Cost
$16.21
EV
51%
$8.24
Profit
−$9.04
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
AWP | Exoskeleton
Best profit odds
FN2.0% chance· $72.00
Mil-Spec → Restricted
Cost
$61.48
EV
81%
$49.71
Profit
−$18.25
after fee
Win %
38%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesSome thin prices

Required input float for each AWP | Exoskeleton wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$15.0420.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$3.8720.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$2.1120.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$1.5220.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$1.2320.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.