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AK-47 | Case Hardened
Reverse trade-up finder

Trade up to AK-47 | Case Hardened

10 Restricted skins from the CS:GO Weapon Case collection can become AK-47 | Case Hardened. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–1.00CS:GO Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AK-47 | Case Hardened needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 5.0%.

AK-47 | Case Hardened
Highest chanceCheapestBest EVBest profit odds
FN5.0% chance· $724.94
Restricted → Classified
Cost
$276.63
EV
32%
$88.90
Profit
−$199.33
after fee
Win %
5%
to profit
Avg float ≤ 0.065 (needs < 0.070)6 outcomesSome thin prices
AK-47 | Case Hardened
FN5.0% chance· $724.94
Restricted → Classified
Cost
$339.63
EV
25%
$84.86
Profit
−$265.84
after fee
Win %
5%
to profit
Avg float ≤ 0.062 (needs < 0.070)5 outcomesSome thin prices
AK-47 | Case Hardened
FN5.0% chance· $724.94
Restricted → Classified
Cost
$727.94
EV
14%
$103.69
Profit
−$637.78
after fee
Win %
0%
to profit
Avg float ≤ 0.065 (needs < 0.070)5 outcomesSome thin prices
AK-47 | Case Hardened
FN5.0% chance· $724.94
Restricted → Classified
Cost
$879.69
EV
27%
$238.50
Profit
−$672.30
after fee
Win %
0%
to profit
Avg float ≤ 0.065 (needs < 0.070)5 outcomesSome thin prices

Required input float for each AK-47 | Case Hardened wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$276.635.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500no priced route—
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800no priced route—
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500no priced route—
Battle-Scarred0.450–1.000≥ 0.4500 and any$157.7350.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.