- Cost
- $1,026
- EV
- 27%
- $279.57
- Profit
- −$782.74
- after fee
- Win %
- 0%
- to profit
Trade up to Desert Eagle | Hypnotic
10 Restricted skins from the CS:GO Weapon Case collection can become Desert Eagle | Hypnotic. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Desert Eagle | Hypnotic needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $195.62
- EV
- 31%
- $60.98
- Profit
- −$142.59
- after fee
- Win %
- 20%
- to profit
- Cost
- $100.11
- EV
- 31%
- $31.47
- Profit
- −$72.75
- after fee
- Win %
- 10%
- to profit
- Cost
- $100.41
- EV
- 34%
- $33.88
- Profit
- −$70.95
- after fee
- Win %
- 10%
- to profit
- Cost
- $105.81
- EV
- 38%
- $39.77
- Profit
- −$71.23
- after fee
- Win %
- 10%
- to profit
- Cost
- $107.73
- EV
- 38%
- $41.30
- Profit
- −$71.81
- after fee
- Win %
- 10%
- to profit
Required input float for each Desert Eagle | Hypnotic wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.8750 | $100.11 | 50.0% |
| Minimal Wear | 0.070–0.080 | ≥ 0.8750 and any | $160.34 | 50.0% |
| Field-Tested | Not possible — outside this skin's 0.00–0.08 float range | |||
| Well-Worn | Not possible — outside this skin's 0.00–0.08 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.08 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.