- Cost
- $127.10
- EV
- 70%
- $88.92
- Profit
- −$49.78
- after fee
- Win %
- 27%
- to profit
Trade up to AK-47 | Frontside Misty
10 Restricted skins from the Shadow Case collection can become AK-47 | Frontside Misty. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New AK-47 | Frontside Misty needs an average normalized input float below 0.0588 (output float 0.020–0.070). Best chance per contract: 26.7%.
- Cost
- $285.22
- EV
- 43%
- $122.16
- Profit
- −$178.99
- after fee
- Win %
- 0%
- to profit
- Cost
- $155.51
- EV
- 53%
- $81.87
- Profit
- −$84.32
- after fee
- Win %
- 23%
- to profit
- Cost
- $201.65
- EV
- 48%
- $97.30
- Profit
- −$117.05
- after fee
- Win %
- 0%
- to profit
- Cost
- $289.02
- EV
- 30%
- $85.45
- Profit
- −$214.72
- after fee
- Win %
- 0%
- to profit
- Cost
- $289.26
- EV
- 22%
- $63.77
- Profit
- −$233.80
- after fee
- Win %
- 0%
- to profit
Required input float for each AK-47 | Frontside Misty wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.020–0.070 | < 0.0588 | $127.10 | 26.7% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0588 and < 0.1529 | $14.53 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.1529 and < 0.4235 | $6.19 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.4235 and < 0.5059 | no priced route | — |
| Battle-Scarred | 0.450–0.870 | ≥ 0.5059 and any | $5.74 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.02 + average × 0.85.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.