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G3SG1 | Flux
Reverse trade-up finder

Trade up to G3SG1 | Flux

10 Restricted skins from the Shadow Case collection can become G3SG1 | Flux. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.90Shadow CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New G3SG1 | Flux needs an average normalized input float below 0.0778 (output float 0.000–0.070). Best chance per contract: 33.3%.

G3SG1 | Flux
Highest chance
FN33.3% chance· $45.51
Restricted → Classified
Cost
$111.50
EV
45%
$49.89
Profit
−$68.12
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.078)3 outcomesActive market
G3SG1 | Flux
Cheapest
FN3.3% chance· $45.51
Restricted → Classified
Cost
$54.73
EV
44%
$24.19
Profit
−$33.70
after fee
Win %
0%
to profit
Avg float ≤ 0.077 (needs < 0.078)6 outcomesActive market
G3SG1 | Flux
FN3.3% chance· $45.51
Restricted → Classified
Cost
$67.49
EV
70%
$47.18
Profit
−$26.46
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.078)6 outcomesActive market
G3SG1 | Flux
Best EV
FN3.3% chance· $45.51
Restricted → Classified
Cost
$76.04
EV
77%
$58.73
Profit
−$24.97
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.078)6 outcomesActive market
G3SG1 | Flux
FN3.3% chance· $45.51
Restricted → Classified
Cost
$85.53
EV
64%
$54.52
Profit
−$38.12
after fee
Win %
0%
to profit
Avg float ≤ 0.077 (needs < 0.078)6 outcomesActive market
G3SG1 | Flux
Best profit odds
FN3.3% chance· $45.51
Restricted → Classified
Cost
$98.36
EV
56%
$55.39
Profit
−$50.19
after fee
Win %
30%
to profit
Avg float ≤ 0.070 (needs < 0.078)6 outcomesSome thin prices

Required input float for each G3SG1 | Flux wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0778$54.7333.3%
Minimal Wear0.070–0.150≥ 0.0778 and < 0.1667$21.1233.3%
Field-Tested0.150–0.380≥ 0.1667 and < 0.4222$6.1933.3%
Well-Worn0.380–0.450≥ 0.4222 and < 0.5000$8.6833.3%
Battle-Scarred0.450–0.900≥ 0.5000 and any$5.7433.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.90.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.