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AWP | Worm God
Reverse trade-up finder

Trade up to AWP | Worm God

10 Mil-Spec Grade skins from the Chroma 2 Case collection can become AWP | Worm God. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.45Chroma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Worm God needs an average normalized input float below 0.1556 (output float 0.000–0.070). Best chance per contract: 25.0%.

AWP | Worm God
Highest chance
FN25.0% chance· $9.42
Mil-Spec → Restricted
Cost
$9.35
EV
41%
$3.82
Profit
−$6.03
after fee
Win %
0%
to profit
Avg float ≤ 0.154 (needs < 0.156)4 outcomesActive market
AWP | Worm God
Best profit odds
FN15.0% chance· $9.42
Mil-Spec → Restricted
Cost
$104.62
EV
57%
$59.90
Profit
−$52.53
after fee
Win %
40%
to profit
Avg float ≤ 0.150 (needs < 0.156)7 outcomesSome thin prices
AWP | Worm God
Cheapest
FN2.5% chance· $9.42
Mil-Spec → Restricted
Cost
$3.08
EV
37%
$1.14
Profit
−$2.09
after fee
Win %
3%
to profit
Avg float ≤ 0.154 (needs < 0.156)9 outcomesActive market
AWP | Worm God
FN2.5% chance· $9.42
Mil-Spec → Restricted
Cost
$3.08
EV
42%
$1.29
Profit
−$1.96
after fee
Win %
3%
to profit
Avg float ≤ 0.154 (needs < 0.156)9 outcomesActive market
AWP | Worm God
Best EV
FN2.5% chance· $9.42
Mil-Spec → Restricted
Cost
$3.15
EV
44%
$1.38
Profit
−$1.95
after fee
Win %
3%
to profit
Avg float ≤ 0.155 (needs < 0.156)9 outcomesActive market
AWP | Worm God
FN2.5% chance· $9.42
Mil-Spec → Restricted
Cost
$3.23
EV
44%
$1.43
Profit
−$1.99
after fee
Win %
3%
to profit
Avg float ≤ 0.154 (needs < 0.156)9 outcomesActive market

Required input float for each AWP | Worm God wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1556$3.0825.0%
Minimal Wear0.070–0.150≥ 0.1556 and < 0.3333no priced route—
Field-Tested0.150–0.380≥ 0.3333 and < 0.8444$1.1125.0%
Well-Worn0.380–0.450≥ 0.8444 and any$2.6025.0%
Battle-ScarredNot possible — outside this skin's 0.00–0.45 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.45.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.