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MAG-7 | Heat
Reverse trade-up finder

Trade up to MAG-7 | Heat

10 Mil-Spec Grade skins from the Chroma 2 Case collection can become MAG-7 | Heat. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Chroma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New MAG-7 | Heat needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 25.0%.

MAG-7 | Heat
Highest chance
FN25.0% chance· $13.18
Mil-Spec → Restricted
Cost
$176.00
EV
5%
$8.21
Profit
−$168.87
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesActive market
MAG-7 | Heat
FN7.5% chance· $13.18
Mil-Spec → Restricted
Cost
$25.85
EV
43%
$11.03
Profit
−$16.26
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)8 outcomesActive market
MAG-7 | Heat
CheapestBest EV
FN2.5% chance· $13.18
Mil-Spec → Restricted
Cost
$20.34
EV
47%
$9.52
Profit
−$12.06
after fee
Win %
0%
to profit
Avg float ≤ 0.065 (needs < 0.070)9 outcomesSome thin prices
MAG-7 | Heat
FN2.5% chance· $13.18
Mil-Spec → Restricted
Cost
$28.58
EV
23%
$6.54
Profit
−$22.89
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)9 outcomesActive market
MAG-7 | Heat
FN2.5% chance· $13.18
Mil-Spec → Restricted
Cost
$53.59
EV
84%
$45.23
Profit
−$14.26
after fee
Win %
18%
to profit
Avg float ≤ 0.070 (needs < 0.070)9 outcomesSome thin prices
MAG-7 | Heat
Best profit odds
FN2.5% chance· $13.18
Mil-Spec → Restricted
Cost
$79.88
EV
86%
$68.44
Profit
−$20.37
after fee
Win %
23%
to profit
Avg float ≤ 0.067 (needs < 0.070)8 outcomesActive market

Required input float for each MAG-7 | Heat wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$20.3425.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$6.4525.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$1.4025.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$2.8925.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$1.1125.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.