droplabz
UMP-45 | Grand Prix
Reverse trade-up finder

Trade up to UMP-45 | Grand Prix

10 Mil-Spec Grade skins from the Chroma 2 Case collection can become UMP-45 | Grand Prix. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.25–0.35Chroma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested UMP-45 | Grand Prix needs an average normalized input float of anything (output float 0.250–0.350). Best chance per contract: 25.0%.

UMP-45 | Grand Prix
Highest chance
FT25.0% chance· $1.59
Mil-Spec → Restricted
Cost
$3.90
EV
51%
$1.98
Profit
−$2.18
after fee
Win %
0%
to profit
Avg float ≤ 0.8184 outcomesActive market
UMP-45 | Grand Prix
FT2.5% chance· $1.59
Mil-Spec → Restricted
Cost
$1.11
EV
63%
$0.70
Profit
−$0.50
after fee
Win %
10%
to profit
Avg float ≤ 0.6019 outcomesActive market
UMP-45 | Grand Prix
Cheapest
FT2.5% chance· $1.59
Mil-Spec → Restricted
Cost
$1.11
EV
85%
$0.95
Profit
−$0.29
after fee
Win %
10%
to profit
Avg float ≤ 0.4879 outcomesActive market
UMP-45 | Grand Prix
FT2.5% chance· $1.59
Mil-Spec → Restricted
Cost
$1.20
EV
63%
$0.76
Profit
−$0.54
after fee
Win %
10%
to profit
Avg float ≤ 0.4879 outcomesActive market
UMP-45 | Grand Prix
Best EV
FT2.5% chance· $1.59
Mil-Spec → Restricted
Cost
$1.29
EV
110%
$1.42
Profit
−$0.06
after fee
Win %
10%
to profit
Avg float ≤ 0.4879 outcomesActive market
UMP-45 | Grand Prix
Best profit odds
FT2.5% chance· $1.59
Mil-Spec → Restricted
Cost
$24.06
EV
78%
$18.69
Profit
−$7.81
after fee
Win %
45%
to profit
Avg float ≤ 0.9826 outcomesSome thin prices

Required input float for each UMP-45 | Grand Prix wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.25–0.35 float range
Minimal WearNot possible — outside this skin's 0.25–0.35 float range
Field-Tested0.250–0.350any$1.1125.0%
Well-WornNot possible — outside this skin's 0.25–0.35 float range
Battle-ScarredNot possible — outside this skin's 0.25–0.35 float range

The average is over every input's float normalized to its own range. Output float = 0.25 + average × 0.10.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.