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CZ75-Auto | Pole Position
Reverse trade-up finder

Trade up to CZ75-Auto | Pole Position

10 Mil-Spec Grade skins from the Chroma 2 Case collection can become CZ75-Auto | Pole Position. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.70Chroma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New CZ75-Auto | Pole Position needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 25.0%.

CZ75-Auto | Pole Position
Highest chance
FN25.0% chance· $8.63
Mil-Spec → Restricted
Cost
$42.02
EV
14%
$5.74
Profit
−$37.03
after fee
Win %
0%
to profit
Avg float ≤ 0.099 (needs < 0.100)4 outcomesActive market
CZ75-Auto | Pole Position
Cheapest
FN2.5% chance· $8.63
Mil-Spec → Restricted
Cost
$6.55
EV
27%
$1.78
Profit
−$5.01
after fee
Win %
5%
to profit
Avg float ≤ 0.100 (needs < 0.100)9 outcomesActive market
CZ75-Auto | Pole Position
FN2.5% chance· $8.63
Mil-Spec → Restricted
Cost
$6.65
EV
34%
$2.25
Profit
−$4.70
after fee
Win %
5%
to profit
Avg float ≤ 0.099 (needs < 0.100)9 outcomesActive market
CZ75-Auto | Pole Position
FN2.5% chance· $8.63
Mil-Spec → Restricted
Cost
$6.80
EV
37%
$2.49
Profit
−$4.63
after fee
Win %
5%
to profit
Avg float ≤ 0.100 (needs < 0.100)9 outcomesActive market
CZ75-Auto | Pole Position
Best EV
FN2.5% chance· $8.63
Mil-Spec → Restricted
Cost
$11.50
EV
73%
$8.37
Profit
−$4.22
after fee
Win %
18%
to profit
Avg float ≤ 0.099 (needs < 0.100)9 outcomesSome thin prices
CZ75-Auto | Pole Position
Best profit odds
FN2.5% chance· $8.63
Mil-Spec → Restricted
Cost
$43.01
EV
67%
$28.66
Profit
−$18.09
after fee
Win %
23%
to profit
Avg float ≤ 0.099 (needs < 0.100)8 outcomesSome thin prices

Required input float for each CZ75-Auto | Pole Position wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1000$6.5525.0%
Minimal Wear0.070–0.150≥ 0.1000 and < 0.2143no priced route—
Field-Tested0.150–0.380≥ 0.2143 and < 0.5429$1.1125.0%
Well-Worn0.380–0.450≥ 0.5429 and < 0.6429no priced route—
Battle-Scarred0.450–0.700≥ 0.6429 and any$1.1125.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.