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★ Bayonet | Scorched
Knife finish

Bayonet | Scorched: price, cases and trade-ups

The Bayonet | Scorched starts at $167.07 on the Steam Market and drops from 11 cases, at best 1 in 25,415 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Price from
$167.07
StatTrak™ Battle-Scarred
Drops from
11 cases
Revolver Case
Best drop odds
1 in 25,415
0.0039% per opening
Avg cost to unbox
$436,629.70
in the Revolver Case

Bayonet | Scorched price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New——1.4%
Minimal Wear$197.17$251.9110.8%
Field-Tested$177.87$190.1231.1%
Well-Worn$176.97$176.229.5%
Battle-Scarred$170.86$167.0747.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $167.07; unboxing this exact finish costs about $436,629.70 in openings on average.

Cases that drop the Bayonet | Scorched

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Revolver Case0.0039% · 1 in 25,41565$17.18$436,629.70
Operation Phoenix Weapon Case0.0039% · 1 in 25,41565$21.95$557,859.25
Operation Vanguard Weapon Case0.0039% · 1 in 25,41565$22.27$565,992.05
CS:GO Weapon Case 30.0039% · 1 in 25,41565$26.80$681,122.00
Winter Offensive Weapon Case0.0039% · 1 in 25,41565$26.85$682,392.75
eSports 2014 Summer Case0.0039% · 1 in 25,41565$36.05$916,210.75
eSports 2013 Winter Case0.0039% · 1 in 25,41565$42.93$1,091,065.95
CS:GO Weapon Case 20.0039% · 1 in 25,41565$44.84$1,139,608.60
eSports 2013 Case0.0039% · 1 in 25,41565$83.96$2,133,843.40
Operation Bravo Case0.0039% · 1 in 25,41565$96.53$2,453,309.95
CS:GO Weapon Case0.0039% · 1 in 25,41565$184.28$4,683,476.20

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Bayonet | Scorched

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Bayonet | Scorched needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 1.5%.

★ Bayonet | Scorched
Highest chance
FT1.5% chance· $177.87
Covert → Knife / Gloves
Cost
$500.26
EV
86%
$428.68
Profit
−$127.50
after fee
Win %
25%
to profit
Avg float ≤ 0.424 (needs < 0.432)130 outcomesSome thin prices
★ Bayonet | Scorched
Best EV
FT0.62% chance· $177.87
Covert → Knife / Gloves
Cost
$294.21
EV
95%
$278.22
Profit
−$52.28
after fee
Win %
24%
to profit
Avg float ≤ 0.420 (needs < 0.432)78 outcomesSome thin prices
★ Bayonet | Scorched
Best profit odds
FT0.62% chance· $177.87
Covert → Knife / Gloves
Cost
$340.29
EV
92%
$314.45
Profit
−$66.86
after fee
Win %
28%
to profit
Avg float ≤ 0.420 (needs < 0.432)117 outcomesSome thin prices
★ Bayonet | Scorched
Cheapest
FT0.31% chance· $177.87
Covert → Knife / Gloves
Cost
$240.94
EV
72%
$173.54
Profit
−$90.03
after fee
Win %
10%
to profit
Avg float ≤ 0.424 (needs < 0.432)78 outcomesSome thin prices
★ Bayonet | Scorched
FT0.31% chance· $177.87
Covert → Knife / Gloves
Cost
$278.38
EV
88%
$244.98
Profit
−$65.35
after fee
Win %
20%
to profit
Avg float ≤ 0.424 (needs < 0.432)89 outcomesSome thin prices
★ Bayonet | Scorched
FT0.31% chance· $177.87
Covert → Knife / Gloves
Cost
$308.62
EV
92%
$282.65
Profit
−$62.83
after fee
Win %
24%
to profit
Avg float ≤ 0.424 (needs < 0.432)93 outcomesSome thin prices

Required input float for each ★ Bayonet | Scorched wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$240.941.5%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$230.591.5%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.