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★ Bayonet | Slaughter
Knife finish

Bayonet | Slaughter: price, cases and trade-ups

The Bayonet | Slaughter starts at $369.15 on the Steam Market and drops from 11 cases, at best 1 in 25,415 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Price from
$369.15
Field-Tested
Drops from
11 cases
Revolver Case
Best drop odds
1 in 25,415
0.0039% per opening
Avg cost to unbox
$436,629.70
in the Revolver Case

Bayonet | Slaughter price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$515.07—24.0%
Minimal Wear$440.00$451.2532.0%
Field-Tested$369.15$389.8544.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $369.15; unboxing this exact finish costs about $436,629.70 in openings on average.

Cases that drop the Bayonet | Slaughter

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Revolver Case0.0039% · 1 in 25,41565$17.18$436,629.70
Operation Phoenix Weapon Case0.0039% · 1 in 25,41565$21.95$557,859.25
Operation Vanguard Weapon Case0.0039% · 1 in 25,41565$22.27$565,992.05
CS:GO Weapon Case 30.0039% · 1 in 25,41565$26.80$681,122.00
Winter Offensive Weapon Case0.0039% · 1 in 25,41565$26.85$682,392.75
eSports 2014 Summer Case0.0039% · 1 in 25,41565$36.05$916,210.75
eSports 2013 Winter Case0.0039% · 1 in 25,41565$42.93$1,091,065.95
CS:GO Weapon Case 20.0039% · 1 in 25,41565$44.84$1,139,608.60
eSports 2013 Case0.0039% · 1 in 25,41565$83.96$2,133,843.40
Operation Bravo Case0.0039% · 1 in 25,41565$96.53$2,453,309.95
CS:GO Weapon Case0.0039% · 1 in 25,41565$184.28$4,683,476.20

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Bayonet | Slaughter

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Bayonet | Slaughter needs an average normalized input float below 0.2400 (output float 0.010–0.070). Best chance per contract: 1.5%.

★ Bayonet | Slaughter
Highest chance
FN1.5% chance· $515.07
Covert → Knife / Gloves
Cost
$549.58
EV
83%
$454.84
Profit
−$154.07
after fee
Win %
23%
to profit
Avg float ≤ 0.240 (needs < 0.240)130 outcomesActive market
★ Bayonet | Slaughter
Best profit odds
FN0.92% chance· $515.07
Covert → Knife / Gloves
Cost
$440.49
EV
80%
$352.53
Profit
−$133.95
after fee
Win %
25%
to profit
Avg float ≤ 0.236 (needs < 0.240)89 outcomesActive market
★ Bayonet | Slaughter
Cheapest
FN0.31% chance· $515.07
Covert → Knife / Gloves
Cost
$291.78
EV
62%
$180.36
Profit
−$134.95
after fee
Win %
10%
to profit
Avg float ≤ 0.240 (needs < 0.240)78 outcomesSome thin prices
★ Bayonet | Slaughter
FN0.31% chance· $515.07
Covert → Knife / Gloves
Cost
$306.23
EV
70%
$214.92
Profit
−$119.34
after fee
Win %
16%
to profit
Avg float ≤ 0.231 (needs < 0.240)78 outcomesActive market
★ Bayonet | Slaughter
FN0.31% chance· $515.07
Covert → Knife / Gloves
Cost
$308.77
EV
70%
$214.92
Profit
−$121.88
after fee
Win %
10%
to profit
Avg float ≤ 0.221 (needs < 0.240)78 outcomesActive market
★ Bayonet | Slaughter
Best EV
FN0.31% chance· $515.07
Covert → Knife / Gloves
Cost
$334.59
EV
75%
$250.22
Profit
−$117.01
after fee
Win %
19%
to profit
Avg float ≤ 0.231 (needs < 0.240)89 outcomesActive market

Required input float for each ★ Bayonet | Slaughter wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.010–0.070< 0.2400$291.781.5%
Minimal Wear0.070–0.150≥ 0.2400 and < 0.5600$221.261.5%
Field-Tested0.150–0.260≥ 0.5600 and any$230.591.5%
Well-WornNot possible — outside this skin's 0.01–0.26 float range
Battle-ScarredNot possible — outside this skin's 0.01–0.26 float range

The average is over every input's float normalized to its own range. Output float = 0.01 + average × 0.25.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.