- Cost
- $1,292
- EV
- 38%
- $491.76
- Profit
- −$864.24
- after fee
- Win %
- 6%
- to profit
Flip Knife | Blue Steel: price, cases and trade-ups
The Flip Knife | Blue Steel starts at $201.51 on the Steam Market and drops from 11 cases, at best 1 in 25,415 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.
Flip Knife | Blue Steel price by wear
| Wear | Steam price | StatTrak™ price | Chance of this wear |
|---|---|---|---|
| Factory New | $379.25 | $555.54 | 7.0% |
| Minimal Wear | $257.02 | $287.48 | 8.0% |
| Field-Tested | $201.51 | $211.61 | 23.0% |
| Well-Worn | $213.32 | $217.16 | 7.0% |
| Battle-Scarred | $203.54 | $206.12 | 55.0% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $201.51; unboxing this exact finish costs about $436,629.70 in openings on average.
Cases that drop the Flip Knife | Blue Steel
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Revolver Case | 0.0039% · 1 in 25,415 | 65 | $17.18 | $436,629.70 |
| Operation Phoenix Weapon Case | 0.0039% · 1 in 25,415 | 65 | $21.95 | $557,859.25 |
| Operation Vanguard Weapon Case | 0.0039% · 1 in 25,415 | 65 | $22.27 | $565,992.05 |
| CS:GO Weapon Case 3 | 0.0039% · 1 in 25,415 | 65 | $26.80 | $681,122.00 |
| Winter Offensive Weapon Case | 0.0039% · 1 in 25,415 | 65 | $26.85 | $682,392.75 |
| eSports 2014 Summer Case | 0.0039% · 1 in 25,415 | 65 | $36.05 | $916,210.75 |
| eSports 2013 Winter Case | 0.0039% · 1 in 25,415 | 65 | $42.93 | $1,091,065.95 |
| CS:GO Weapon Case 2 | 0.0039% · 1 in 25,415 | 65 | $44.84 | $1,139,608.60 |
| eSports 2013 Case | 0.0039% · 1 in 25,415 | 65 | $83.96 | $2,133,843.40 |
| Operation Bravo Case | 0.0039% · 1 in 25,415 | 65 | $96.53 | $2,453,309.95 |
| CS:GO Weapon Case | 0.0039% · 1 in 25,415 | 65 | $184.28 | $4,683,476.20 |
The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Flip Knife | Blue Steel
Factory New ★ Flip Knife | Blue Steel needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 1.5%.
- Cost
- $854.85
- EV
- 35%
- $303.38
- Profit
- −$591.04
- after fee
- Win %
- 3%
- to profit
- Cost
- $958.21
- EV
- 42%
- $400.52
- Profit
- −$609.93
- after fee
- Win %
- 6%
- to profit
- Cost
- $977.83
- EV
- 40%
- $390.14
- Profit
- −$638.58
- after fee
- Win %
- 10%
- to profit
- Cost
- $1,039
- EV
- 40%
- $412.49
- Profit
- −$680.08
- after fee
- Win %
- 9%
- to profit
- Cost
- $1,292
- EV
- 46%
- $591.10
- Profit
- −$777.97
- after fee
- Win %
- 12%
- to profit
Required input float for each ★ Flip Knife | Blue Steel wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $854.85 | 1.5% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $431.56 | 1.5% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $272.18 | 1.5% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $254.59 | 1.5% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $215.54 | 1.5% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.