droplabz
★ Bowie Knife | Autotronic
Knife finish

Bowie Knife | Autotronic: price, cases and trade-ups

The Bowie Knife | Autotronic starts at $110.04 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Price from
$110.04
Battle-Scarred
Drops from
2 cases
Dreams & Nightmares Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$50,908.20
in the Dreams & Nightmares Case

Bowie Knife | Autotronic price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$194.04$313.758.2%
Minimal Wear$142.22$147.219.4%
Field-Tested$116.27$137.0727.1%
Well-Worn$116.85$130.508.2%
Battle-Scarred$110.04$122.7247.1%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $110.04; unboxing this exact finish costs about $50,908.20 in openings on average.

Cases that drop the Bowie Knife | Autotronic

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Dreams & Nightmares Case0.0085% · 1 in 11,73030$4.34$50,908.20
Operation Riptide Case0.0085% · 1 in 11,73030$17.32$203,163.60

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Bowie Knife | Autotronic

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Bowie Knife | Autotronic needs an average normalized input float below 0.0824 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ Bowie Knife | Autotronic
Highest chance
FN3.3% chance· $194.04
Covert → Knife / Gloves
Cost
$705.48
EV
56%
$394.85
Profit
−$362.13
after fee
Win %
20%
to profit
Avg float ≤ 0.081 (needs < 0.082)30 outcomesActive market
★ Bowie Knife | Autotronic
FN2.0% chance· $194.04
Covert → Knife / Gloves
Cost
$620.17
EV
51%
$317.01
Profit
−$344.51
after fee
Win %
13%
to profit
Avg float ≤ 0.082 (needs < 0.082)82 outcomesActive market
★ Bowie Knife | Autotronic
Best EV
FN2.0% chance· $194.04
Covert → Knife / Gloves
Cost
$670.25
EV
59%
$393.98
Profit
−$327.66
after fee
Win %
17%
to profit
Avg float ≤ 0.082 (needs < 0.082)54 outcomesActive market
★ Bowie Knife | Autotronic
FN2.0% chance· $194.04
Covert → Knife / Gloves
Cost
$677.58
EV
57%
$388.00
Profit
−$340.19
after fee
Win %
15%
to profit
Avg float ≤ 0.081 (needs < 0.082)54 outcomesActive market
★ Bowie Knife | Autotronic
Best profit odds
FN1.3% chance· $194.04
Covert → Knife / Gloves
Cost
$1,264
EV
64%
$809.68
Profit
−$559.92
after fee
Win %
22%
to profit
Avg float ≤ 0.081 (needs < 0.082)43 outcomesSome thin prices
★ Bowie Knife | Autotronic
Cheapest
FN0.67% chance· $194.04
Covert → Knife / Gloves
Cost
$582.50
EV
49%
$284.00
Profit
−$335.54
after fee
Win %
7%
to profit
Avg float ≤ 0.073 (needs < 0.082)58 outcomesActive market

Required input float for each ★ Bowie Knife | Autotronic wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0824$582.503.3%
Minimal Wear0.070–0.150≥ 0.0824 and < 0.1765no priced route—
Field-Tested0.150–0.380≥ 0.1765 and < 0.4471$469.562.7%
Well-Worn0.380–0.450≥ 0.4471 and < 0.5294no priced route—
Battle-Scarred0.450–0.850≥ 0.5294 and any$229.143.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.85.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.