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★ Butterfly Knife | Freehand
Knife finish

Butterfly Knife | Freehand: price, cases and trade-ups

The Butterfly Knife | Freehand starts at $725.86 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Price from
$725.86
Battle-Scarred
Drops from
2 cases
Dreams & Nightmares Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$50,908.20
in the Dreams & Nightmares Case

Butterfly Knife | Freehand price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$1,047.68$963.8314.6%
Minimal Wear$900.93$950.0016.7%
Field-Tested$848.49$849.9147.9%
Well-Worn$812.75—14.6%
Battle-Scarred$725.86—6.2%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $725.86; unboxing this exact finish costs about $50,908.20 in openings on average.

Cases that drop the Butterfly Knife | Freehand

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Dreams & Nightmares Case0.0085% · 1 in 11,73030$4.34$50,908.20
Operation Riptide Case0.0085% · 1 in 11,73030$17.32$203,163.60

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Butterfly Knife | Freehand

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Butterfly Knife | Freehand needs an average normalized input float below 0.1458 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ Butterfly Knife | Freehand
Highest chance
FN3.3% chance· $1,047.68
Covert → Knife / Gloves
Cost
$533.82
EV
70%
$372.73
Profit
−$209.71
after fee
Win %
20%
to profit
Avg float ≤ 0.138 (needs < 0.146)30 outcomesActive market
★ Butterfly Knife | Freehand
FN2.7% chance· $1,047.68
Covert → Knife / Gloves
Cost
$482.12
EV
70%
$335.55
Profit
−$190.34
after fee
Win %
17%
to profit
Avg float ≤ 0.140 (needs < 0.146)82 outcomesActive market
★ Butterfly Knife | Freehand
FN1.3% chance· $1,047.68
Covert → Knife / Gloves
Cost
$556.14
EV
77%
$429.46
Profit
−$182.70
after fee
Win %
23%
to profit
Avg float ≤ 0.144 (needs < 0.146)95 outcomesActive market
★ Butterfly Knife | Freehand
Best profit odds
FN1.3% chance· $1,047.68
Covert → Knife / Gloves
Cost
$690.78
EV
76%
$526.36
Profit
−$233.07
after fee
Win %
28%
to profit
Avg float ≤ 0.138 (needs < 0.146)60 outcomesActive market
★ Butterfly Knife | Freehand
Cheapest
FN0.67% chance· $1,047.68
Covert → Knife / Gloves
Cost
$350.58
EV
48%
$167.12
Profit
−$205.26
after fee
Win %
4%
to profit
Avg float ≤ 0.138 (needs < 0.146)43 outcomesActive market
★ Butterfly Knife | Freehand
Best EV
FN0.67% chance· $1,047.68
Covert → Knife / Gloves
Cost
$420.51
EV
66%
$279.64
Profit
−$177.35
after fee
Win %
15%
to profit
Avg float ≤ 0.145 (needs < 0.146)82 outcomesActive market

Required input float for each ★ Butterfly Knife | Freehand wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1458$350.583.3%
Minimal Wear0.070–0.150≥ 0.1458 and < 0.3125no priced route—
Field-Tested0.150–0.380≥ 0.3125 and < 0.7917$225.973.3%
Well-Worn0.380–0.450≥ 0.7917 and < 0.9375no priced route—
Battle-Scarred0.450–0.480≥ 0.9375 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.48.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.