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★ Bowie Knife | Blue Steel
Knife finish

Bowie Knife | Blue Steel: price, cases and trade-ups

The Bowie Knife | Blue Steel starts at $114.51 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.00–1.00Operation Wildfire CaseAll Bowie Knife finishes
Price from
$114.51
Well-Worn
Drops from
1 case
Operation Wildfire Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$119,602.99
in the Operation Wildfire Case

Bowie Knife | Blue Steel price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$376.56—7.0%
Minimal Wear$181.39$225.178.0%
Field-Tested$143.43$205.4623.0%
Well-Worn$114.51$185.107.0%
Battle-Scarred$128.00$168.9555.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $114.51; unboxing this exact finish costs about $119,602.99 in openings on average.

Cases that drop the Bowie Knife | Blue Steel

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Operation Wildfire Case0.0197% · 1 in 5,08313$23.53$119,602.99

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Bowie Knife | Blue Steel

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Bowie Knife | Blue Steel needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 7.7%.

★ Bowie Knife | Blue Steel
Highest chance
FN7.7% chance· $376.56
Covert → Knife / Gloves
Cost
$3,241
EV
6%
$189.41
Profit
−$3,077
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)13 outcomesThin / unstable prices
★ Bowie Knife | Blue Steel
Cheapest
FN1.5% chance· $376.56
Covert → Knife / Gloves
Cost
$1,097
EV
22%
$242.91
Profit
−$885.68
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)41 outcomesSome thin prices
★ Bowie Knife | Blue Steel
FN1.5% chance· $376.56
Covert → Knife / Gloves
Cost
$1,125
EV
13%
$151.63
Profit
−$993.58
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)26 outcomesSome thin prices
★ Bowie Knife | Blue Steel
FN1.5% chance· $376.56
Covert → Knife / Gloves
Cost
$1,200
EV
28%
$340.05
Profit
−$904.57
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)37 outcomesSome thin prices
★ Bowie Knife | Blue Steel
FN1.5% chance· $376.56
Covert → Knife / Gloves
Cost
$1,256
EV
26%
$329.67
Profit
−$969.40
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)43 outcomesSome thin prices
★ Bowie Knife | Blue Steel
Best EVBest profit odds
FN1.5% chance· $376.56
Covert → Knife / Gloves
Cost
$1,266
EV
41%
$515.07
Profit
−$818.03
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)43 outcomesSome thin prices

Required input float for each ★ Bowie Knife | Blue Steel wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$1,096.917.7%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$503.867.7%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$378.667.7%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$317.677.7%
Battle-Scarred0.450–1.000≥ 0.4500 and any$176.287.7%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.