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★ Bowie Knife | Slaughter
Knife finish

Bowie Knife | Slaughter: price, cases and trade-ups

The Bowie Knife | Slaughter starts at $238.18 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.01–0.26Operation Wildfire CaseAll Bowie Knife finishes
Price from
$238.18
StatTrak™ Field-Tested
Drops from
1 case
Operation Wildfire Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$119,602.99
in the Operation Wildfire Case

Bowie Knife | Slaughter price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$308.63$275.7124.0%
Minimal Wear$248.54$343.0032.0%
Field-Tested$241.03$238.1844.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $238.18; unboxing this exact finish costs about $119,602.99 in openings on average.

Cases that drop the Bowie Knife | Slaughter

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Operation Wildfire Case0.0197% · 1 in 5,08313$23.53$119,602.99

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Bowie Knife | Slaughter

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Bowie Knife | Slaughter needs an average normalized input float below 0.2400 (output float 0.010–0.070). Best chance per contract: 7.7%.

★ Bowie Knife | Slaughter
Highest chanceCheapest
FN7.7% chance· $308.63
Covert → Knife / Gloves
Cost
$240.90
EV
59%
$141.38
Profit
−$117.96
after fee
Win %
15%
to profit
Avg float ≤ 0.234 (needs < 0.240)13 outcomesActive market
★ Bowie Knife | Slaughter
FN6.2% chance· $308.63
Covert → Knife / Gloves
Cost
$247.29
EV
60%
$148.62
Profit
−$118.06
after fee
Win %
15%
to profit
Avg float ≤ 0.230 (needs < 0.240)65 outcomesActive market
★ Bowie Knife | Slaughter
FN4.6% chance· $308.63
Covert → Knife / Gloves
Cost
$285.00
EV
65%
$186.19
Profit
−$123.10
after fee
Win %
10%
to profit
Avg float ≤ 0.231 (needs < 0.240)65 outcomesActive market
★ Bowie Knife | Slaughter
Best profit odds
FN4.6% chance· $308.63
Covert → Knife / Gloves
Cost
$642.62
EV
76%
$491.13
Profit
−$215.55
after fee
Win %
25%
to profit
Avg float ≤ 0.229 (needs < 0.240)26 outcomesActive market
★ Bowie Knife | Slaughter
FN1.5% chance· $308.63
Covert → Knife / Gloves
Cost
$248.18
EV
61%
$152.23
Profit
−$115.81
after fee
Win %
15%
to profit
Avg float ≤ 0.218 (needs < 0.240)26 outcomesActive market
★ Bowie Knife | Slaughter
Best EV
FN1.5% chance· $308.63
Covert → Knife / Gloves
Cost
$276.54
EV
68%
$187.53
Profit
−$113.47
after fee
Win %
10%
to profit
Avg float ≤ 0.218 (needs < 0.240)37 outcomesActive market

Required input float for each ★ Bowie Knife | Slaughter wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.010–0.070< 0.2400$240.907.7%
Minimal Wear0.070–0.150≥ 0.2400 and < 0.5600$181.257.7%
Field-Tested0.150–0.260≥ 0.5600 and any$179.007.7%
Well-WornNot possible — outside this skin's 0.01–0.26 float range
Battle-ScarredNot possible — outside this skin's 0.01–0.26 float range

The average is over every input's float normalized to its own range. Output float = 0.01 + average × 0.25.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.