droplabz
Dual Berettas | Royal Consorts
Reverse trade-up finder

Trade up to Dual Berettas | Royal Consorts

10 Mil-Spec Grade skins from the Glove Case collection can become Dual Berettas | Royal Consorts. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Glove CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Dual Berettas | Royal Consorts needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 20.0%.

Dual Berettas | Royal Consorts
Highest chance
FN20.0% chance· $75.04
Mil-Spec → Restricted
Cost
$298.50
EV
28%
$83.76
Profit
−$225.67
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)5 outcomesActive market
Dual Berettas | Royal Consorts
FN6.0% chance· $75.04
Mil-Spec → Restricted
Cost
$43.60
EV
77%
$33.70
Profit
−$14.30
after fee
Win %
18%
to profit
Avg float ≤ 0.070 (needs < 0.070)9 outcomesActive market
Dual Berettas | Royal Consorts
Best profit odds
FN6.0% chance· $75.04
Mil-Spec → Restricted
Cost
$83.79
EV
93%
$77.72
Profit
−$16.21
after fee
Win %
30%
to profit
Avg float ≤ 0.069 (needs < 0.070)9 outcomesActive market
Dual Berettas | Royal Consorts
Best EV
FN4.0% chance· $75.04
Mil-Spec → Restricted
Cost
$31.95
EV
77%
$24.48
Profit
−$10.66
after fee
Win %
12%
to profit
Avg float ≤ 0.069 (needs < 0.070)10 outcomesSome thin prices
Dual Berettas | Royal Consorts
Cheapest
FN2.0% chance· $75.04
Mil-Spec → Restricted
Cost
$25.52
EV
67%
$17.07
Profit
−$10.68
after fee
Win %
6%
to profit
Avg float ≤ 0.069 (needs < 0.070)10 outcomesSome thin prices

Required input float for each Dual Berettas | Royal Consorts wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$25.5220.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$8.6720.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$2.3320.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$1.6320.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$1.3020.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.