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G3SG1 | Stinger
Reverse trade-up finder

Trade up to G3SG1 | Stinger

10 Mil-Spec Grade skins from the Glove Case collection can become G3SG1 | Stinger. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.70Glove CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New G3SG1 | Stinger needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 20.0%.

G3SG1 | Stinger
Highest chance
FN20.0% chance· $15.70
Mil-Spec → Restricted
Cost
$210.00
EV
15%
$31.04
Profit
−$183.01
after fee
Win %
0%
to profit
Avg float ≤ 0.100 (needs < 0.100)5 outcomesActive market
G3SG1 | Stinger
Cheapest
FN2.0% chance· $15.70
Mil-Spec → Restricted
Cost
$11.13
EV
39%
$4.31
Profit
−$7.38
after fee
Win %
8%
to profit
Avg float ≤ 0.100 (needs < 0.100)10 outcomesActive market
G3SG1 | Stinger
Best EV
FN2.0% chance· $15.70
Mil-Spec → Restricted
Cost
$11.40
EV
42%
$4.78
Profit
−$7.25
after fee
Win %
8%
to profit
Avg float ≤ 0.100 (needs < 0.100)10 outcomesActive market
G3SG1 | Stinger
FN2.0% chance· $15.70
Mil-Spec → Restricted
Cost
$11.77
EV
43%
$5.02
Profit
−$7.40
after fee
Win %
6%
to profit
Avg float ≤ 0.099 (needs < 0.100)10 outcomesActive market
G3SG1 | Stinger
FN2.0% chance· $15.70
Mil-Spec → Restricted
Cost
$16.93
EV
64%
$10.90
Profit
−$7.45
after fee
Win %
2%
to profit
Avg float ≤ 0.099 (needs < 0.100)10 outcomesSome thin prices
G3SG1 | Stinger
Best profit odds
FN2.0% chance· $15.70
Mil-Spec → Restricted
Cost
$60.15
EV
52%
$31.19
Profit
−$33.03
after fee
Win %
25%
to profit
Avg float ≤ 0.100 (needs < 0.100)9 outcomesSome thin prices

Required input float for each G3SG1 | Stinger wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1000$11.1320.0%
Minimal Wear0.070–0.150≥ 0.1000 and < 0.2143no priced route—
Field-Tested0.150–0.380≥ 0.2143 and < 0.5429$1.3020.0%
Well-Worn0.380–0.450≥ 0.5429 and < 0.6429no priced route—
Battle-Scarred0.450–0.700≥ 0.6429 and any$1.3020.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.