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Nova | Gila
Reverse trade-up finder

Trade up to Nova | Gila

10 Mil-Spec Grade skins from the Glove Case collection can become Nova | Gila. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.30Glove CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Nova | Gila needs an average normalized input float below 0.2333 (output float 0.000–0.070). Best chance per contract: 20.0%.

Nova | Gila
Highest chance
FN20.0% chance· $13.44
Mil-Spec → Restricted
Cost
$40.99
EV
21%
$8.66
Profit
−$33.46
after fee
Win %
0%
to profit
Avg float ≤ 0.233 (needs < 0.233)5 outcomesActive market
Nova | Gila
Best profit odds
FN12.0% chance· $13.44
Mil-Spec → Restricted
Cost
$112.19
EV
56%
$62.81
Profit
−$57.58
after fee
Win %
40%
to profit
Avg float ≤ 0.232 (needs < 0.233)8 outcomesSome thin prices
Nova | Gila
Cheapest
FN2.0% chance· $13.44
Mil-Spec → Restricted
Cost
$2.57
EV
58%
$1.48
Profit
−$1.28
after fee
Win %
10%
to profit
Avg float ≤ 0.233 (needs < 0.233)10 outcomesActive market
Nova | Gila
FN2.0% chance· $13.44
Mil-Spec → Restricted
Cost
$2.65
EV
53%
$1.41
Profit
−$1.42
after fee
Win %
10%
to profit
Avg float ≤ 0.231 (needs < 0.233)10 outcomesActive market
Nova | Gila
Best EV
FN2.0% chance· $13.44
Mil-Spec → Restricted
Cost
$2.66
EV
63%
$1.67
Profit
−$1.21
after fee
Win %
10%
to profit
Avg float ≤ 0.233 (needs < 0.233)10 outcomesActive market
Nova | Gila
FN2.0% chance· $13.44
Mil-Spec → Restricted
Cost
$2.72
EV
57%
$1.55
Profit
−$1.38
after fee
Win %
10%
to profit
Avg float ≤ 0.233 (needs < 0.233)10 outcomesActive market

Required input float for each Nova | Gila wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.2333$2.5720.0%
Minimal Wear0.070–0.150≥ 0.2333 and < 0.5000$1.6320.0%
Field-Tested0.150–0.300≥ 0.5000 and any$1.3020.0%
Well-WornNot possible — outside this skin's 0.00–0.30 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.30 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.30.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.