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★ Falchion Knife | Case Hardened
Knife finish

Falchion Knife | Case Hardened: price, cases and trade-ups

The Falchion Knife | Case Hardened starts at $176.02 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.00–1.00Falchion CaseAll Falchion Knife finishes
Price from
$176.02
Battle-Scarred
Drops from
1 case
Falchion Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$97,542.77
in the Falchion Case

Falchion Knife | Case Hardened price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$384.05—7.0%
Minimal Wear$207.96$300.008.0%
Field-Tested$248.43$259.1623.0%
Well-Worn$253.01$220.647.0%
Battle-Scarred$176.02$216.6355.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $176.02; unboxing this exact finish costs about $97,542.77 in openings on average.

Cases that drop the Falchion Knife | Case Hardened

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Falchion Case0.0197% · 1 in 5,08313$19.19$97,542.77

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Falchion Knife | Case Hardened

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Falchion Knife | Case Hardened needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 7.7%.

★ Falchion Knife | Case Hardened
Highest chance
FN7.7% chance· $384.05
Covert → Knife / Gloves
Cost
$1,259
EV
16%
$201.07
Profit
−$1,084
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)13 outcomesSome thin prices
★ Falchion Knife | Case Hardened
CheapestBest EV
FN1.5% chance· $384.05
Covert → Knife / Gloves
Cost
$700.39
EV
35%
$245.25
Profit
−$487.13
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)41 outcomesSome thin prices
★ Falchion Knife | Case Hardened
FN1.5% chance· $384.05
Covert → Knife / Gloves
Cost
$728.91
EV
21%
$153.96
Profit
−$595.03
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)26 outcomesSome thin prices
★ Falchion Knife | Case Hardened
FN1.5% chance· $384.05
Covert → Knife / Gloves
Cost
$803.75
EV
43%
$342.39
Profit
−$506.02
after fee
Win %
7%
to profit
Avg float ≤ 0.070 (needs < 0.070)37 outcomesSome thin prices
★ Falchion Knife | Case Hardened
FN1.5% chance· $384.05
Covert → Knife / Gloves
Cost
$859.55
EV
39%
$332.00
Profit
−$570.85
after fee
Win %
11%
to profit
Avg float ≤ 0.070 (needs < 0.070)43 outcomesSome thin prices
★ Falchion Knife | Case Hardened
Best profit odds
FN1.5% chance· $384.05
Covert → Knife / Gloves
Cost
$1,138
EV
47%
$532.96
Profit
−$674.07
after fee
Win %
13%
to profit
Avg float ≤ 0.070 (needs < 0.070)43 outcomesSome thin prices

Required input float for each ★ Falchion Knife | Case Hardened wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$700.397.7%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$289.197.7%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$213.397.7%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$189.447.7%
Battle-Scarred0.450–1.000≥ 0.4500 and any$180.997.7%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.