- Cost
- $28.72
- EV
- 46%
- $13.17
- Profit
- −$17.27
- after fee
- Win %
- 0%
- to profit
Trade up to Five-SeveN | Boost Protocol
10 Mil-Spec Grade skins from the Operation Riptide Case collection can become Five-SeveN | Boost Protocol. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Five-SeveN | Boost Protocol needs an average normalized input float below 0.1707 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $91.40
- EV
- 57%
- $52.43
- Profit
- −$45.81
- after fee
- Win %
- 30%
- to profit
- Cost
- $3.79
- EV
- 61%
- $2.31
- Profit
- −$1.78
- after fee
- Win %
- 8%
- to profit
- Cost
- $3.80
- EV
- 55%
- $2.08
- Profit
- −$1.99
- after fee
- Win %
- 8%
- to profit
- Cost
- $3.86
- EV
- 58%
- $2.22
- Profit
- −$1.93
- after fee
- Win %
- 8%
- to profit
- Cost
- $4.21
- EV
- 57%
- $2.41
- Profit
- −$2.11
- after fee
- Win %
- 6%
- to profit
Required input float for each Five-SeveN | Boost Protocol wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1707 | $3.79 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1707 and < 0.3659 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.3659 and < 0.9268 | $1.46 | 20.0% |
| Well-Worn | 0.380–0.410 | ≥ 0.9268 and any | no priced route | — |
| Battle-Scarred | Not possible — outside this skin's 0.00–0.41 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.41.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.