- Cost
- $35.44
- EV
- 55%
- $19.33
- Profit
- −$18.63
- after fee
- Win %
- 0%
- to profit
Trade up to MP9 | Mount Fuji
10 Mil-Spec Grade skins from the Operation Riptide Case collection can become MP9 | Mount Fuji. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New MP9 | Mount Fuji needs an average normalized input float below 0.1273 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $14.72
- EV
- 81%
- $11.86
- Profit
- −$4.41
- after fee
- Win %
- 32%
- to profit
- Cost
- $6.37
- EV
- 50%
- $3.20
- Profit
- −$3.59
- after fee
- Win %
- 8%
- to profit
- Cost
- $6.45
- EV
- 49%
- $3.14
- Profit
- −$3.72
- after fee
- Win %
- 8%
- to profit
- Cost
- $6.46
- EV
- 47%
- $3.06
- Profit
- −$3.80
- after fee
- Win %
- 8%
- to profit
- Cost
- $10.22
- EV
- 95%
- $9.73
- Profit
- −$1.76
- after fee
- Win %
- 24%
- to profit
Required input float for each MP9 | Mount Fuji wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1273 | $6.37 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1273 and < 0.2727 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2727 and < 0.6909 | $1.46 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.6909 and < 0.8182 | no priced route | — |
| Battle-Scarred | 0.450–0.550 | ≥ 0.8182 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.55.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.