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Glock-18 | Moonrise
Reverse trade-up finder

Trade up to Glock-18 | Moonrise

10 Mil-Spec Grade skins from the Clutch Case collection can become Glock-18 | Moonrise. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.65Clutch CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Glock-18 | Moonrise needs an average normalized input float below 0.1077 (output float 0.000–0.070). Best chance per contract: 20.0%.

Glock-18 | Moonrise
Highest chance
FN20.0% chance· $5.95
Mil-Spec → Restricted
Cost
$6.58
EV
38%
$2.47
Profit
−$4.43
after fee
Win %
0%
to profit
Avg float ≤ 0.105 (needs < 0.108)5 outcomesActive market
Glock-18 | Moonrise
Best profit odds
FN12.0% chance· $5.95
Mil-Spec → Restricted
Cost
$105.12
EV
56%
$59.10
Profit
−$53.73
after fee
Win %
40%
to profit
Avg float ≤ 0.107 (needs < 0.108)8 outcomesSome thin prices
Glock-18 | Moonrise
FN4.0% chance· $5.95
Mil-Spec → Restricted
Cost
$5.48
EV
31%
$1.69
Profit
−$4.01
after fee
Win %
0%
to profit
Avg float ≤ 0.108 (needs < 0.108)10 outcomesActive market
Glock-18 | Moonrise
Cheapest
FN2.0% chance· $5.95
Mil-Spec → Restricted
Cost
$5.36
EV
28%
$1.51
Profit
−$4.05
after fee
Win %
0%
to profit
Avg float ≤ 0.107 (needs < 0.108)10 outcomesActive market
Glock-18 | Moonrise
FN2.0% chance· $5.95
Mil-Spec → Restricted
Cost
$8.57
EV
63%
$5.40
Profit
−$3.87
after fee
Win %
0%
to profit
Avg float ≤ 0.106 (needs < 0.108)10 outcomesActive market
Glock-18 | Moonrise
Best EV
FN2.0% chance· $5.95
Mil-Spec → Restricted
Cost
$8.98
EV
90%
$8.04
Profit
−$1.99
after fee
Win %
18%
to profit
Avg float ≤ 0.105 (needs < 0.108)10 outcomesActive market

Required input float for each Glock-18 | Moonrise wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1077$5.3620.0%
Minimal Wear0.070–0.150≥ 0.1077 and < 0.2308$3.1020.0%
Field-Tested0.150–0.380≥ 0.2308 and < 0.5846$0.8520.0%
Well-Worn0.380–0.450≥ 0.5846 and < 0.6923$1.8020.0%
Battle-Scarred0.450–0.650≥ 0.6923 and any$0.8920.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.65.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.