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Nova | Wild Six
Reverse trade-up finder

Trade up to Nova | Wild Six

10 Mil-Spec Grade skins from the Clutch Case collection can become Nova | Wild Six. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.80Clutch CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Nova | Wild Six needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 20.0%.

Nova | Wild Six
Highest chance
FN20.0% chance· $3.78
Mil-Spec → Restricted
Cost
$13.00
EV
29%
$3.74
Profit
−$9.75
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)5 outcomesActive market
Nova | Wild Six
FN4.0% chance· $3.78
Mil-Spec → Restricted
Cost
$13.18
EV
58%
$7.68
Profit
−$6.51
after fee
Win %
16%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices
Nova | Wild Six
Best profit odds
FN4.0% chance· $3.78
Mil-Spec → Restricted
Cost
$47.66
EV
65%
$31.04
Profit
−$20.67
after fee
Win %
32%
to profit
Avg float ≤ 0.086 (needs < 0.087)10 outcomesSome thin prices
Nova | Wild Six
Cheapest
FN2.0% chance· $3.78
Mil-Spec → Restricted
Cost
$7.76
EV
26%
$2.05
Profit
−$5.98
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
Nova | Wild Six
Best EV
FN2.0% chance· $3.78
Mil-Spec → Restricted
Cost
$7.77
EV
37%
$2.87
Profit
−$5.27
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
Nova | Wild Six
FN2.0% chance· $3.78
Mil-Spec → Restricted
Cost
$7.95
EV
33%
$2.64
Profit
−$5.66
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market

Required input float for each Nova | Wild Six wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$7.7620.0%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875$2.5020.0%
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$0.8620.0%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625$2.1020.0%
Battle-Scarred0.450–0.800≥ 0.5625 and any$0.8520.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.