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Negev | Lionfish
Reverse trade-up finder

Trade up to Negev | Lionfish

10 Mil-Spec Grade skins from the Clutch Case collection can become Negev | Lionfish. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.55Clutch CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Negev | Lionfish needs an average normalized input float below 0.1273 (output float 0.000–0.070). Best chance per contract: 20.0%.

Negev | Lionfish
Highest chance
FN20.0% chance· $2.56
Mil-Spec → Restricted
Cost
$4.90
EV
35%
$1.72
Profit
−$3.41
after fee
Win %
0%
to profit
Avg float ≤ 0.125 (needs < 0.127)5 outcomesActive market
Negev | Lionfish
Best profit odds
FN12.0% chance· $2.56
Mil-Spec → Restricted
Cost
$103.26
EV
57%
$58.64
Profit
−$52.27
after fee
Win %
40%
to profit
Avg float ≤ 0.124 (needs < 0.127)8 outcomesSome thin prices
Negev | Lionfish
FN4.0% chance· $2.56
Mil-Spec → Restricted
Cost
$6.81
EV
68%
$4.61
Profit
−$2.80
after fee
Win %
16%
to profit
Avg float ≤ 0.127 (needs < 0.127)10 outcomesActive market
Negev | Lionfish
Cheapest
FN2.0% chance· $2.56
Mil-Spec → Restricted
Cost
$4.10
EV
34%
$1.37
Profit
−$2.91
after fee
Win %
0%
to profit
Avg float ≤ 0.127 (needs < 0.127)10 outcomesActive market
Negev | Lionfish
FN2.0% chance· $2.56
Mil-Spec → Restricted
Cost
$4.11
EV
35%
$1.43
Profit
−$2.86
after fee
Win %
0%
to profit
Avg float ≤ 0.127 (needs < 0.127)10 outcomesActive market
Negev | Lionfish
Best EV
FN2.0% chance· $2.56
Mil-Spec → Restricted
Cost
$8.25
EV
97%
$7.97
Profit
−$1.32
after fee
Win %
18%
to profit
Avg float ≤ 0.127 (needs < 0.127)10 outcomesActive market

Required input float for each Negev | Lionfish wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1273$4.1020.0%
Minimal Wear0.070–0.150≥ 0.1273 and < 0.2727$3.1020.0%
Field-Tested0.150–0.380≥ 0.2727 and < 0.6909$0.8520.0%
Well-Worn0.380–0.450≥ 0.6909 and < 0.8182$2.3020.0%
Battle-Scarred0.450–0.550≥ 0.8182 and any$1.8020.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.55.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.