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Glock-18 | Vogue
Reverse trade-up finder

Trade up to Glock-18 | Vogue

10 Restricted skins from the Fracture Case collection can become Glock-18 | Vogue. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.75Fracture CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Glock-18 | Vogue needs an average normalized input float below 0.0933 (output float 0.000–0.070). Best chance per contract: 33.3%.

Glock-18 | Vogue
Highest chance
FN33.3% chance· $28.26
Restricted → Classified
Cost
$36.14
EV
59%
$21.33
Profit
−$17.59
after fee
Win %
0%
to profit
Avg float ≤ 0.092 (needs < 0.093)3 outcomesActive market
Glock-18 | Vogue
FN26.7% chance· $28.26
Restricted → Classified
Cost
$33.04
EV
57%
$18.77
Profit
−$16.72
after fee
Win %
0%
to profit
Avg float ≤ 0.093 (needs < 0.093)6 outcomesActive market
Glock-18 | Vogue
Best EV
FN26.7% chance· $28.26
Restricted → Classified
Cost
$33.08
EV
60%
$19.95
Profit
−$15.73
after fee
Win %
0%
to profit
Avg float ≤ 0.093 (needs < 0.093)6 outcomesActive market
Glock-18 | Vogue
FN23.3% chance· $28.26
Restricted → Classified
Cost
$32.45
EV
56%
$18.06
Profit
−$16.75
after fee
Win %
0%
to profit
Avg float ≤ 0.093 (needs < 0.093)6 outcomesActive market
Glock-18 | Vogue
Cheapest
FN20.0% chance· $28.26
Restricted → Classified
Cost
$31.97
EV
56%
$17.90
Profit
−$16.40
after fee
Win %
0%
to profit
Avg float ≤ 0.093 (needs < 0.093)6 outcomesActive market
Glock-18 | Vogue
Best profit odds
FN3.3% chance· $28.26
Restricted → Classified
Cost
$77.93
EV
57%
$44.63
Profit
−$39.13
after fee
Win %
30%
to profit
Avg float ≤ 0.088 (needs < 0.093)6 outcomesSome thin prices

Required input float for each Glock-18 | Vogue wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0933$31.9733.3%
Minimal Wear0.070–0.150≥ 0.0933 and < 0.2000no priced route—
Field-Tested0.150–0.380≥ 0.2000 and < 0.5067$5.1233.3%
Well-Worn0.380–0.450≥ 0.5067 and < 0.6000no priced route—
Battle-Scarred0.450–0.750≥ 0.6000 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.75.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.