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M4A4 | Tooth Fairy
Reverse trade-up finder

Trade up to M4A4 | Tooth Fairy

10 Restricted skins from the Fracture Case collection can become M4A4 | Tooth Fairy. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.73Fracture CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A4 | Tooth Fairy needs an average normalized input float below 0.0959 (output float 0.000–0.070). Best chance per contract: 33.3%.

M4A4 | Tooth Fairy
Highest chance
FN33.3% chance· $25.78
Restricted → Classified
Cost
$33.94
EV
44%
$14.81
Profit
−$21.06
after fee
Win %
0%
to profit
Avg float ≤ 0.094 (needs < 0.096)3 outcomesActive market
M4A4 | Tooth Fairy
FN26.7% chance· $25.78
Restricted → Classified
Cost
$33.04
EV
57%
$18.77
Profit
−$16.72
after fee
Win %
0%
to profit
Avg float ≤ 0.093 (needs < 0.096)6 outcomesActive market
M4A4 | Tooth Fairy
Best EV
FN26.7% chance· $25.78
Restricted → Classified
Cost
$33.08
EV
60%
$19.95
Profit
−$15.73
after fee
Win %
0%
to profit
Avg float ≤ 0.093 (needs < 0.096)6 outcomesActive market
M4A4 | Tooth Fairy
FN23.3% chance· $25.78
Restricted → Classified
Cost
$32.45
EV
56%
$18.06
Profit
−$16.75
after fee
Win %
0%
to profit
Avg float ≤ 0.093 (needs < 0.096)6 outcomesActive market
M4A4 | Tooth Fairy
Cheapest
FN13.3% chance· $25.78
Restricted → Classified
Cost
$29.91
EV
45%
$13.58
Profit
−$18.10
after fee
Win %
0%
to profit
Avg float ≤ 0.096 (needs < 0.096)6 outcomesActive market
M4A4 | Tooth Fairy
Best profit odds
FN3.3% chance· $25.78
Restricted → Classified
Cost
$61.53
EV
60%
$37.20
Profit
−$29.18
after fee
Win %
30%
to profit
Avg float ≤ 0.095 (needs < 0.096)6 outcomesActive market

Required input float for each M4A4 | Tooth Fairy wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0959$29.9133.3%
Minimal Wear0.070–0.150≥ 0.0959 and < 0.2055no priced route—
Field-Tested0.150–0.380≥ 0.2055 and < 0.5205$5.1233.3%
Well-Worn0.380–0.450≥ 0.5205 and < 0.6164no priced route—
Battle-Scarred0.450–0.730≥ 0.6164 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.73.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.