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★ Gut Knife | Ultraviolet
Knife finish

Gut Knife | Ultraviolet: price, cases and trade-ups

The Gut Knife | Ultraviolet starts at $69.14 on the Steam Market and drops from 3 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.06–0.80Chroma 2 CaseChroma 3 CaseChroma CaseAll Gut Knife finishes
Price from
$69.14
Battle-Scarred
Drops from
3 cases
Chroma 2 Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$251,491.20
in the Chroma 2 Case

Gut Knife | Ultraviolet price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$182.00—1.4%
Minimal Wear$100.67$159.7010.8%
Field-Tested$75.25$89.4031.1%
Well-Worn$72.50$74.369.5%
Battle-Scarred$69.14$91.3747.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $69.14; unboxing this exact finish costs about $251,491.20 in openings on average.

Cases that drop the Gut Knife | Ultraviolet

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Chroma 2 Case0.0085% · 1 in 11,73030$21.44$251,491.20
Chroma Case0.0085% · 1 in 11,73030$22.55$264,511.50
Chroma 3 Case0.0085% · 1 in 11,73030$27.23$319,407.90

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Gut Knife | Ultraviolet

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Gut Knife | Ultraviolet needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 3.3%.

★ Gut Knife | Ultraviolet
Highest chance
FT3.3% chance· $75.25
Covert → Knife / Gloves
Cost
$740.54
EV
76%
$564.91
Profit
−$249.32
after fee
Win %
23%
to profit
Avg float ≤ 0.420 (needs < 0.432)60 outcomesActive market
★ Gut Knife | Ultraviolet
Cheapest
FT0.67% chance· $75.25
Covert → Knife / Gloves
Cost
$300.32
EV
67%
$200.79
Profit
−$125.72
after fee
Win %
11%
to profit
Avg float ≤ 0.422 (needs < 0.432)43 outcomesActive market
★ Gut Knife | Ultraviolet
Best EV
FT0.67% chance· $75.25
Covert → Knife / Gloves
Cost
$331.98
EV
82%
$272.23
Profit
−$95.26
after fee
Win %
21%
to profit
Avg float ≤ 0.422 (needs < 0.432)54 outcomesActive market
★ Gut Knife | Ultraviolet
FT0.67% chance· $75.25
Covert → Knife / Gloves
Cost
$332.10
EV
82%
$272.23
Profit
−$95.38
after fee
Win %
21%
to profit
Avg float ≤ 0.420 (needs < 0.432)54 outcomesActive market
★ Gut Knife | Ultraviolet
FT0.67% chance· $75.25
Covert → Knife / Gloves
Cost
$337.76
EV
81%
$272.23
Profit
−$101.04
after fee
Win %
21%
to profit
Avg float ≤ 0.422 (needs < 0.432)54 outcomesActive market
★ Gut Knife | Ultraviolet
Best profit odds
FT0.67% chance· $75.25
Covert → Knife / Gloves
Cost
$1,463
EV
67%
$985.75
Profit
−$606.20
after fee
Win %
27%
to profit
Avg float ≤ 0.420 (needs < 0.432)54 outcomesThin / unstable prices

Required input float for each ★ Gut Knife | Ultraviolet wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$300.323.3%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$281.203.3%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.