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★ Karambit | Autotronic
Knife finish

Karambit | Autotronic: price, cases and trade-ups

The Karambit | Autotronic starts at $869.34 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–0.85Gamma 2 CaseGamma CaseAll Karambit finishes
Price from
$869.34
StatTrak™ Battle-Scarred
Drops from
2 cases
Gamma 2 Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$277,883.70
in the Gamma 2 Case

Karambit | Autotronic price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New——8.2%
Minimal Wear$1,632.57$1,725+9.4%
Field-Tested$1,226.38$1,155.6727.1%
Well-Worn$1,057.60$1,037.458.2%
Battle-Scarred$1,032.89$869.3447.1%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Prices marked + sit at the Steam Market's listing cap: they are a floor, and the item trades for more elsewhere. Buying the cheapest one costs $869.34; unboxing this exact finish costs about $277,883.70 in openings on average.

Cases that drop the Karambit | Autotronic

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Gamma 2 Case0.0085% · 1 in 11,73030$23.69$277,883.70
Gamma Case0.0085% · 1 in 11,73030$23.95$280,933.50

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Karambit | Autotronic

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Karambit | Autotronic needs an average normalized input float below 0.0824 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ Karambit | Autotronic
Highest chance
FN3.3% chance· —
Covert → Knife / Gloves
Cost
$1,061
EV
55%
$587.80
Profit
−$549.70
after fee
Win %
13%
to profit
Avg float ≤ 0.082 (needs < 0.082)60 outcomesSome thin prices
★ Karambit | Autotronic
CheapestBest EV
FN0.67% chance· —
Covert → Knife / Gloves
Cost
$623.71
EV
52%
$322.59
Profit
−$343.20
after fee
Win %
10%
to profit
Avg float ≤ 0.082 (needs < 0.082)58 outcomesSome thin prices
★ Karambit | Autotronic
FN0.67% chance· —
Covert → Knife / Gloves
Cost
$670.08
EV
49%
$328.22
Profit
−$384.67
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.082)58 outcomesSome thin prices
★ Karambit | Autotronic
FN0.67% chance· —
Covert → Knife / Gloves
Cost
$727.07
EV
58%
$419.73
Profit
−$362.09
after fee
Win %
11%
to profit
Avg float ≤ 0.082 (needs < 0.082)54 outcomesSome thin prices
★ Karambit | Autotronic
FN0.67% chance· —
Covert → Knife / Gloves
Cost
$773.44
EV
55%
$425.36
Profit
−$403.56
after fee
Win %
11%
to profit
Avg float ≤ 0.070 (needs < 0.082)54 outcomesSome thin prices
★ Karambit | Autotronic
Best profit odds
FN0.67% chance· —
Covert → Knife / Gloves
Cost
$774.97
EV
56%
$433.44
Profit
−$398.07
after fee
Win %
19%
to profit
Avg float ≤ 0.081 (needs < 0.082)60 outcomesSome thin prices

Required input float for each ★ Karambit | Autotronic wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0824$623.713.3%
Minimal Wear0.070–0.150≥ 0.0824 and < 0.1765no priced route—
Field-Tested0.150–0.380≥ 0.1765 and < 0.4471$641.592.7%
Well-Worn0.380–0.450≥ 0.4471 and < 0.5294no priced route—
Battle-Scarred0.450–0.850≥ 0.5294 and any$273.983.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.85.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.