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★ Karambit | Bright Water
Knife finish

Karambit | Bright Water: price, cases and trade-ups

The Karambit | Bright Water starts at $577.36 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–0.50Gamma 2 CaseGamma CaseAll Karambit finishes
Price from
$577.36
Well-Worn
Drops from
2 cases
Gamma 2 Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$277,883.70
in the Gamma 2 Case

Karambit | Bright Water price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$797.84$874.2314.0%
Minimal Wear$673.17$799.3616.0%
Field-Tested$664.03$631.5546.0%
Well-Worn$577.36—14.0%
Battle-Scarred$578.02—10.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $577.36; unboxing this exact finish costs about $277,883.70 in openings on average.

Cases that drop the Karambit | Bright Water

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Gamma 2 Case0.0085% · 1 in 11,73030$23.69$277,883.70
Gamma Case0.0085% · 1 in 11,73030$23.95$280,933.50

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Karambit | Bright Water

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Karambit | Bright Water needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ Karambit | Bright Water
Highest chance
FN3.3% chance· $797.84
Covert → Knife / Gloves
Cost
$829.83
EV
76%
$628.78
Profit
−$283.06
after fee
Win %
23%
to profit
Avg float ≤ 0.138 (needs < 0.140)60 outcomesActive market
★ Karambit | Bright Water
Best profit odds
FN2.0% chance· $797.84
Covert → Knife / Gloves
Cost
$690.78
EV
76%
$526.36
Profit
−$233.07
after fee
Win %
28%
to profit
Avg float ≤ 0.138 (needs < 0.140)60 outcomesActive market
★ Karambit | Bright Water
Cheapest
FN0.67% chance· $797.84
Covert → Knife / Gloves
Cost
$434.14
EV
50%
$218.33
Profit
−$244.29
after fee
Win %
10%
to profit
Avg float ≤ 0.134 (needs < 0.140)43 outcomesActive market
★ Karambit | Bright Water
Best EV
FN0.67% chance· $797.84
Covert → Knife / Gloves
Cost
$494.21
EV
66%
$325.88
Profit
−$210.83
after fee
Win %
15%
to profit
Avg float ≤ 0.134 (needs < 0.140)58 outcomesActive market
★ Karambit | Bright Water
FN0.67% chance· $797.84
Covert → Knife / Gloves
Cost
$499.67
EV
66%
$331.90
Profit
−$211.06
after fee
Win %
17%
to profit
Avg float ≤ 0.138 (needs < 0.140)82 outcomesActive market
★ Karambit | Bright Water
FN0.67% chance· $797.84
Covert → Knife / Gloves
Cost
$649.95
EV
77%
$502.39
Profit
−$213.09
after fee
Win %
23%
to profit
Avg float ≤ 0.138 (needs < 0.140)95 outcomesActive market

Required input float for each ★ Karambit | Bright Water wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$434.143.3%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000no priced route—
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$275.553.3%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000no priced route—
Battle-Scarred0.450–0.500≥ 0.9000 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.