- Cost
- $829.83
- EV
- 76%
- $628.78
- Profit
- −$283.06
- after fee
- Win %
- 23%
- to profit
Karambit | Bright Water: price, cases and trade-ups
The Karambit | Bright Water starts at $577.36 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.
Karambit | Bright Water price by wear
| Wear | Steam price | StatTrak™ price | Chance of this wear |
|---|---|---|---|
| Factory New | $797.84 | $874.23 | 14.0% |
| Minimal Wear | $673.17 | $799.36 | 16.0% |
| Field-Tested | $664.03 | $631.55 | 46.0% |
| Well-Worn | $577.36 | — | 14.0% |
| Battle-Scarred | $578.02 | — | 10.0% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $577.36; unboxing this exact finish costs about $277,883.70 in openings on average.
Cases that drop the Karambit | Bright Water
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Gamma 2 Case | 0.0085% · 1 in 11,730 | 30 | $23.69 | $277,883.70 |
| Gamma Case | 0.0085% · 1 in 11,730 | 30 | $23.95 | $280,933.50 |
The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Karambit | Bright Water
Factory New ★ Karambit | Bright Water needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 3.3%.
- Cost
- $690.78
- EV
- 76%
- $526.36
- Profit
- −$233.07
- after fee
- Win %
- 28%
- to profit
- Cost
- $434.14
- EV
- 50%
- $218.33
- Profit
- −$244.29
- after fee
- Win %
- 10%
- to profit
- Cost
- $494.21
- EV
- 66%
- $325.88
- Profit
- −$210.83
- after fee
- Win %
- 15%
- to profit
- Cost
- $499.67
- EV
- 66%
- $331.90
- Profit
- −$211.06
- after fee
- Win %
- 17%
- to profit
- Cost
- $649.95
- EV
- 77%
- $502.39
- Profit
- −$213.09
- after fee
- Win %
- 23%
- to profit
Required input float for each ★ Karambit | Bright Water wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1400 | $434.14 | 3.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1400 and < 0.3000 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.3000 and < 0.7600 | $275.55 | 3.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.7600 and < 0.9000 | no priced route | — |
| Battle-Scarred | 0.450–0.500 | ≥ 0.9000 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.