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M4A1-S | Atomic Alloy
Reverse trade-up finder

Trade up to M4A1-S | Atomic Alloy

10 Restricted skins from the Huntsman Weapon Case collection can become M4A1-S | Atomic Alloy. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.90Huntsman Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A1-S | Atomic Alloy needs an average normalized input float below 0.0778 (output float 0.000–0.070). Best chance per contract: 30.0%.

M4A1-S | Atomic Alloy
Highest chance
FN30.0% chance· $219.38
Restricted → Classified
Cost
$278.88
EV
42%
$116.57
Profit
−$177.51
after fee
Win %
0%
to profit
Avg float ≤ 0.078 (needs < 0.078)6 outcomesThin / unstable prices
M4A1-S | Atomic Alloy
Best profit odds
FN26.7% chance· $219.38
Restricted → Classified
Cost
$181.97
EV
61%
$110.11
Profit
−$86.23
after fee
Win %
27%
to profit
Avg float ≤ 0.076 (needs < 0.078)7 outcomesThin / unstable prices
M4A1-S | Atomic Alloy
CheapestBest EV
FN3.3% chance· $219.38
Restricted → Classified
Cost
$64.12
EV
50%
$31.88
Profit
−$36.40
after fee
Win %
7%
to profit
Avg float ≤ 0.077 (needs < 0.078)6 outcomesSome thin prices
M4A1-S | Atomic Alloy
FN3.3% chance· $219.38
Restricted → Classified
Cost
$66.24
EV
39%
$25.64
Profit
−$43.94
after fee
Win %
7%
to profit
Avg float ≤ 0.076 (needs < 0.078)6 outcomesSome thin prices
M4A1-S | Atomic Alloy
FN3.3% chance· $219.38
Restricted → Classified
Cost
$66.32
EV
38%
$25.40
Profit
−$44.23
after fee
Win %
7%
to profit
Avg float ≤ 0.077 (needs < 0.078)6 outcomesSome thin prices
M4A1-S | Atomic Alloy
FN3.3% chance· $219.38
Restricted → Classified
Cost
$93.27
EV
67%
$62.21
Profit
−$39.17
after fee
Win %
3%
to profit
Avg float ≤ 0.077 (needs < 0.078)6 outcomesSome thin prices

Required input float for each M4A1-S | Atomic Alloy wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0778$64.1230.0%
Minimal Wear0.070–0.150≥ 0.0778 and < 0.1667no priced route—
Field-Tested0.150–0.380≥ 0.1667 and < 0.4222$16.003.3%
Well-Worn0.380–0.450≥ 0.4222 and < 0.5000no priced route—
Battle-Scarred0.450–0.900≥ 0.5000 and any$10.2533.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.90.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.