- Cost
- $156.90
- EV
- 47%
- $73.59
- Profit
- −$92.91
- after fee
- Win %
- 0%
- to profit
Trade up to SCAR-20 | Cyrex
10 Restricted skins from the Huntsman Weapon Case collection can become SCAR-20 | Cyrex. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New SCAR-20 | Cyrex needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $25.36
- EV
- 61%
- $15.38
- Profit
- −$11.99
- after fee
- Win %
- 10%
- to profit
- Cost
- $25.90
- EV
- 58%
- $15.01
- Profit
- −$12.85
- after fee
- Win %
- 10%
- to profit
- Cost
- $26.71
- EV
- 63%
- $16.74
- Profit
- −$12.16
- after fee
- Win %
- 10%
- to profit
- Cost
- $26.89
- EV
- 57%
- $15.42
- Profit
- −$13.48
- after fee
- Win %
- 10%
- to profit
- Cost
- $129.88
- EV
- 80%
- $103.64
- Profit
- −$39.76
- after fee
- Win %
- 30%
- to profit
Required input float for each SCAR-20 | Cyrex wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1400 | $25.36 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1400 and < 0.3000 | $17.11 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.3000 and < 0.7600 | $10.50 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.7600 and < 0.9000 | $13.28 | 33.3% |
| Battle-Scarred | 0.450–0.500 | ≥ 0.9000 and any | $13.11 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.