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M4A1-S | Bright Water
Reverse trade-up finder

Trade up to M4A1-S | Bright Water

10 Mil-Spec Grade skins from the Operation Bravo Case collection can become M4A1-S | Bright Water. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.10–0.22Operation Bravo CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear M4A1-S | Bright Water needs an average normalized input float below 0.4167 (output float 0.100–0.150). Best chance per contract: 25.0%.

M4A1-S | Bright Water
Highest chance
MW25.0% chance· $73.01
Mil-Spec → Restricted
Cost
$50.40
EV
78%
$39.11
Profit
−$16.39
after fee
Win %
25%
to profit
Avg float ≤ 0.405 (needs < 0.417)4 outcomesSome thin prices
M4A1-S | Bright Water
Best profit odds
MW10.0% chance· $73.01
Mil-Spec → Restricted
Cost
$17.83
EV
91%
$16.15
Profit
−$3.79
after fee
Win %
40%
to profit
Avg float ≤ 0.413 (needs < 0.417)9 outcomesSome thin prices
M4A1-S | Bright Water
Cheapest
MW2.5% chance· $73.01
Mil-Spec → Restricted
Cost
$5.11
EV
86%
$4.41
Profit
−$1.28
after fee
Win %
10%
to profit
Avg float ≤ 0.416 (needs < 0.417)9 outcomesSome thin prices
M4A1-S | Bright Water
Best EV
MW2.5% chance· $73.01
Mil-Spec → Restricted
Cost
$5.16
EV
91%
$4.67
Profit
−$1.10
after fee
Win %
10%
to profit
Avg float ≤ 0.416 (needs < 0.417)9 outcomesSome thin prices
M4A1-S | Bright Water
MW2.5% chance· $73.01
Mil-Spec → Restricted
Cost
$5.19
EV
86%
$4.48
Profit
−$1.29
after fee
Win %
10%
to profit
Avg float ≤ 0.416 (needs < 0.417)9 outcomesSome thin prices
M4A1-S | Bright Water
MW2.5% chance· $73.01
Mil-Spec → Restricted
Cost
$5.68
EV
90%
$5.13
Profit
−$1.22
after fee
Win %
10%
to profit
Avg float ≤ 0.413 (needs < 0.417)9 outcomesSome thin prices

Required input float for each M4A1-S | Bright Water wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.10–0.22 float range
Minimal Wear0.100–0.150< 0.4167$5.1125.0%
Field-Tested0.150–0.220≥ 0.4167 and any$4.9825.0%
Well-WornNot possible — outside this skin's 0.10–0.22 float range
Battle-ScarredNot possible — outside this skin's 0.10–0.22 float range

The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.12.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.