- Cost
- $50.40
- EV
- 78%
- $39.11
- Profit
- −$16.39
- after fee
- Win %
- 25%
- to profit
Trade up to M4A1-S | Bright Water
10 Mil-Spec Grade skins from the Operation Bravo Case collection can become M4A1-S | Bright Water. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Minimal Wear M4A1-S | Bright Water needs an average normalized input float below 0.4167 (output float 0.100–0.150). Best chance per contract: 25.0%.
- Cost
- $17.83
- EV
- 91%
- $16.15
- Profit
- −$3.79
- after fee
- Win %
- 40%
- to profit
- Cost
- $5.11
- EV
- 86%
- $4.41
- Profit
- −$1.28
- after fee
- Win %
- 10%
- to profit
- Cost
- $5.16
- EV
- 91%
- $4.67
- Profit
- −$1.10
- after fee
- Win %
- 10%
- to profit
- Cost
- $5.19
- EV
- 86%
- $4.48
- Profit
- −$1.29
- after fee
- Win %
- 10%
- to profit
- Cost
- $5.68
- EV
- 90%
- $5.13
- Profit
- −$1.22
- after fee
- Win %
- 10%
- to profit
Required input float for each M4A1-S | Bright Water wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.10–0.22 float range | |||
| Minimal Wear | 0.100–0.150 | < 0.4167 | $5.11 | 25.0% |
| Field-Tested | 0.150–0.220 | ≥ 0.4167 and any | $4.98 | 25.0% |
| Well-Worn | Not possible — outside this skin's 0.10–0.22 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.10–0.22 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.12.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.