- Cost
- $365.70
- EV
- 31%
- $114.85
- Profit
- −$265.83
- after fee
- Win %
- 0%
- to profit
Trade up to USP-S | Overgrowth
10 Mil-Spec Grade skins from the Operation Bravo Case collection can become USP-S | Overgrowth. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New USP-S | Overgrowth needs an average normalized input float below 0.0135 (output float 0.060–0.070). Best chance per contract: 25.0%.
- Cost
- $363.12
- EV
- 30%
- $110.11
- Profit
- −$267.37
- after fee
- Win %
- 0%
- to profit
- Cost
- $363.39
- EV
- 30%
- $107.62
- Profit
- −$269.81
- after fee
- Win %
- 0%
- to profit
- Cost
- $385.04
- EV
- 29%
- $111.22
- Profit
- −$288.33
- after fee
- Win %
- 0%
- to profit
- Cost
- $126.48
- EV
- 14%
- $18.15
- Profit
- −$110.70
- after fee
- Win %
- 0%
- to profit
- Cost
- $250.86
- EV
- 11%
- $26.92
- Profit
- −$227.45
- after fee
- Win %
- 0%
- to profit
Required input float for each USP-S | Overgrowth wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0135 | $126.48 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0135 and < 0.1216 | $14.88 | 25.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1216 and < 0.4324 | $5.08 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4324 and < 0.5270 | $9.84 | 25.0% |
| Battle-Scarred | 0.450–0.800 | ≥ 0.5270 and any | $6.50 | 25.0% |
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.