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M4A1-S | Emphorosaur-S
Reverse trade-up finder

Trade up to M4A1-S | Emphorosaur-S

10 Mil-Spec Grade skins from the Revolution Case collection can become M4A1-S | Emphorosaur-S. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.80Revolution CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A1-S | Emphorosaur-S needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 20.0%.

M4A1-S | Emphorosaur-S
Highest chance
FN20.0% chance· $4.30
Mil-Spec → Restricted
Cost
$7.84
EV
32%
$2.51
Profit
−$5.65
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)5 outcomesActive market
M4A1-S | Emphorosaur-S
FN18.0% chance· $4.30
Mil-Spec → Restricted
Cost
$8.17
EV
38%
$3.13
Profit
−$5.45
after fee
Win %
2%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
M4A1-S | Emphorosaur-S
FN16.0% chance· $4.30
Mil-Spec → Restricted
Cost
$7.41
EV
32%
$2.38
Profit
−$5.34
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
M4A1-S | Emphorosaur-S
Cheapest
FN10.0% chance· $4.30
Mil-Spec → Restricted
Cost
$7.25
EV
36%
$2.64
Profit
−$4.95
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
M4A1-S | Emphorosaur-S
Best profit odds
FN4.0% chance· $4.30
Mil-Spec → Restricted
Cost
$45.52
EV
68%
$30.79
Profit
−$18.75
after fee
Win %
32%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesSome thin prices
M4A1-S | Emphorosaur-S
Best EV
FN2.0% chance· $4.30
Mil-Spec → Restricted
Cost
$7.25
EV
38%
$2.75
Profit
−$4.86
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market

Required input float for each M4A1-S | Emphorosaur-S wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$7.2520.0%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875no priced route—
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$0.8020.0%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625no priced route—
Battle-Scarred0.450–0.800≥ 0.5625 and any$0.8220.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.