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R8 Revolver | Banana Cannon
Reverse trade-up finder

Trade up to R8 Revolver | Banana Cannon

10 Mil-Spec Grade skins from the Revolution Case collection can become R8 Revolver | Banana Cannon. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Revolution CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New R8 Revolver | Banana Cannon needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 20.0%.

R8 Revolver | Banana Cannon
Highest chance
FN20.0% chance· $5.91
Mil-Spec → Restricted
Cost
$12.80
EV
27%
$3.46
Profit
−$9.79
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)5 outcomesActive market
R8 Revolver | Banana Cannon
Best profit odds
FN6.0% chance· $5.91
Mil-Spec → Restricted
Cost
$48.15
EV
77%
$37.10
Profit
−$15.89
after fee
Win %
42%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesSome thin prices
R8 Revolver | Banana Cannon
Cheapest
FN2.0% chance· $5.91
Mil-Spec → Restricted
Cost
$11.81
EV
36%
$4.26
Profit
−$8.11
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
R8 Revolver | Banana Cannon
Best EV
FN2.0% chance· $5.91
Mil-Spec → Restricted
Cost
$12.26
EV
50%
$6.07
Profit
−$6.98
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
R8 Revolver | Banana Cannon
FN2.0% chance· $5.91
Mil-Spec → Restricted
Cost
$12.35
EV
41%
$5.09
Profit
−$7.92
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market
R8 Revolver | Banana Cannon
FN2.0% chance· $5.91
Mil-Spec → Restricted
Cost
$12.98
EV
40%
$5.24
Profit
−$8.43
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesActive market

Required input float for each R8 Revolver | Banana Cannon wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$11.8120.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$2.4020.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$1.0020.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$0.8120.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$0.8020.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.